feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
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115
SVSim.BattleEngine/Engine/Wizard/AIBuffRecorderCollection.cs
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115
SVSim.BattleEngine/Engine/Wizard/AIBuffRecorderCollection.cs
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using System.Collections.Generic;
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namespace Wizard;
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public class AIBuffRecorderCollection
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{
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public class AIBuffRecorder : BuffCountInfo
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{
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public int SimulateAtkBuffValue;
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public int SimulateLifeBuffValue;
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public AIBuffRecorder(int turn, bool isSelfTurn, int atkBuff = 0, int lifeBuff = 0)
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: base(turn, isSelfTurn)
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{
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SimulateAtkBuffValue = atkBuff;
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SimulateLifeBuffValue = lifeBuff;
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}
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}
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public List<AIBuffRecorder> RecorderList { get; private set; }
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public int Count
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{
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get
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{
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if (RecorderList != null)
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{
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return RecorderList.Count;
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}
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return 0;
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}
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}
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public AIBuffRecorderCollection()
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{
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RecorderList = null;
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}
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public AIBuffRecorderCollection(List<BuffCountInfo> turnBuffCountList)
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{
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RecorderList = null;
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CreateRecorderListFromTurnBuffCountList(turnBuffCountList);
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}
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private AIBuffRecorderCollection(AIBuffRecorderCollection original)
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{
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RecorderList = AIParamQuery.CloneList(original.RecorderList);
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}
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public AIBuffRecorderCollection Clone()
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{
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return new AIBuffRecorderCollection(this);
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}
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public void AddBuffRecord(int turn, bool isSelfTurn, int atkBuff = 0, int lifeBuff = 0)
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{
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AIBuffRecorder element = new AIBuffRecorder(turn, isSelfTurn, atkBuff, lifeBuff);
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RecorderList = AIParamQuery.AddElementToList(element, RecorderList);
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}
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public int GetTurnBuffCount(int turn, bool isSelfTurn)
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{
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if (Count <= 0)
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{
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return 0;
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}
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int num = 0;
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for (int i = 0; i < RecorderList.Count; i++)
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{
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AIBuffRecorder aIBuffRecorder = RecorderList[i];
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if (aIBuffRecorder.Turn == turn && aIBuffRecorder.IsSelfTurn == isSelfTurn)
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{
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num++;
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}
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}
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return num;
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}
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public (int atkSum, int lifeSum) GetSimulateBuff()
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{
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int num = 0;
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int num2 = 0;
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if (0 < Count)
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{
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for (int i = 0; i < RecorderList.Count; i++)
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{
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AIBuffRecorder aIBuffRecorder = RecorderList[i];
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num += aIBuffRecorder.SimulateAtkBuffValue;
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num2 += aIBuffRecorder.SimulateLifeBuffValue;
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}
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}
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return (atkSum: num, lifeSum: num2);
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}
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public void Clear()
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{
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RecorderList.Clear();
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RecorderList = null;
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}
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public void CreateRecorderListFromTurnBuffCountList(List<BuffCountInfo> turnBuffCountList)
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{
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if (turnBuffCountList != null && turnBuffCountList.Count > 0)
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{
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RecorderList = new List<AIBuffRecorder>();
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for (int i = 0; i < turnBuffCountList.Count; i++)
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{
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BuffCountInfo buffCountInfo = turnBuffCountList[i];
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AIBuffRecorder item = new AIBuffRecorder(buffCountInfo.Turn, !buffCountInfo.IsSelfTurn);
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RecorderList.Add(item);
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}
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}
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}
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}
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