feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
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using System;
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using System.Collections.Generic;
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using Wizard.Battle.View.Vfx;
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namespace Wizard;
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public class AIAttachOperateMgrBattleEventCache
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{
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public Action<BattleCardBase, BattleCardBase, IEnumerable<BattleCardBase>> OnSetCardSuccessEvent;
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public Func<BattleCardBase, VfxBase> OnSetCardExecutedEvent;
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public Action<BattleCardBase, BattleCardBase, IEnumerable<BattleCardBase>> OnEvolveSuccessEvent;
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public Func<BattleCardBase, VfxBase> OnEvolveCompleteEvent;
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public Func<BattleCardBase, BattleCardBase, SkillProcessor, VfxBase> OnBeforeAttackEvent;
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public Func<BattleCardBase, BattleCardBase, bool, VfxBase> OnAttackExecutedEvent;
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public Action<BattleCardBase, IEnumerable<BattleCardBase>> OnBeforeFusionEvent;
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public Func<BattleCardBase, VfxBase> OnAfterFusionEvent;
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}
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