feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
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46
SVSim.BattleEngine/Engine/WatcherLeaveChecker.cs
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46
SVSim.BattleEngine/Engine/WatcherLeaveChecker.cs
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using System;
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using Cute;
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public class WatcherLeaveChecker : NetworkBattleIntervalCheckerBase
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{
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private const float DISP_LEAVE_INTERVAL = 95f;
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public bool isDisp;
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private NetworkWatchBattleMgr WatchBattleMgr;
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public event Action OnDisp;
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public event Action OnErase;
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public void EraseDisp()
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{
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if (isDisp)
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{
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this.OnErase.Call();
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isDisp = false;
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}
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}
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protected override void IntervalCheck()
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{
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base.IntervalCheck();
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if ((float)NetworkUtility.GetTimeSpanSecond(base.startTick) >= 95f && WatchBattleMgr.disconnectDialog == null)
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{
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this.OnDisp.Call();
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isDisp = true;
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StopChecker();
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}
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}
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public override void FinishChecker()
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{
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base.FinishChecker();
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EraseDisp();
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}
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public void SetBattleMgr(NetworkWatchBattleMgr battleMgr)
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{
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WatchBattleMgr = battleMgr;
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}
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}
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