feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
This commit is contained in:
585
SVSim.BattleEngine/Engine/VoiceDictionary.cs
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585
SVSim.BattleEngine/Engine/VoiceDictionary.cs
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@@ -0,0 +1,585 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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public class VoiceDictionary
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{
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private const string DESTROY_COMVO_VOICE_CHECK = "_4_";
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private const string ENEMY_COMVO_VOICE_CHECK = "_7_";
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private const string ALLY_COMVO_VOICE_CHECK = "_8_";
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private const string ENHANCE_VOICE_CHECK = "_enh";
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private const string UNION_BURST_VOICE_CHECK = "_ub";
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private const string UNION_BURST_VOICE_CHECK_PLAY = "_ubp";
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private const string UNION_BURST_VOICE_CHECK_30 = "_ubs";
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private const string UNION_BURST_VOICE_CHECK_60 = "_ubl";
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private const string UNION_BURST_VOICE_CHECK_SHORT_30 = "_ubks";
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private const string UNION_BURST_VOICE_CHECK_SHORT_60 = "_ubkl";
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private const string UNION_BURST_VOICE_CHECK_DIRECTLY_30 = "_ubds";
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private const string UNION_BURST_VOICE_CHECK_DIRECTLY_60 = "_ubdl";
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private const string UNION_BURST_VOICE_CHECK_DIRECTLY_SHORT_30 = "_ubdks";
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private const string UNION_BURST_VOICE_CHECK_DIRECTLY_SHORT_60 = "_ubdkl";
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private const string SKYBOUND_ART_VOICE_CHECK = "_sb";
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private const string SKYBOUND_ART_VOICE_CHECK_PLAY = "_sbp";
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private const string SKYBOUND_ART_VOICE_CHECK_30 = "_sbs";
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private const string SKYBOUND_ART_VOICE_CHECK_60 = "_sbl";
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private const string SKYBOUND_ART_VOICE_CHECK_SHORT_30 = "_sbks";
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private const string SKYBOUND_ART_VOICE_CHECK_SHORT_60 = "_sbkl";
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private const string SKYBOUND_ART_VOICE_CHECK_DIRECTLY_30 = "_sbds";
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private const string SKYBOUND_ART_VOICE_CHECK_DIRECTLY_60 = "_sbdl";
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private const string SKYBOUND_ART_VOICE_CHECK_DIRECTLY_SHORT_30 = "_sbdks";
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private const string SKYBOUND_ART_VOICE_CHECK_DIRECTLY_SHORT_60 = "_sbdkl";
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private const string SUPER_SKYBOUND_ART_VOICE_CHECK = "_ssb";
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private const string SUPER_SKYBOUND_ART_VOICE_CHECK_PLAY = "_ssbp";
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private const string SUPER_SKYBOUND_ART_VOICE_CHECK_30 = "_ssbs";
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private const string SUPER_SKYBOUND_ART_VOICE_CHECK_60 = "_ssbl";
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private const string SUPER_SKYBOUND_ART_VOICE_CHECK_SHORT_30 = "_ssbks";
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private const string SUPER_SKYBOUND_ART_VOICE_CHECK_SHORT_60 = "_ssbkl";
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private const string SUPER_SKYBOUND_ART_VOICE_CHECK_DIRECTLY_30 = "_ssbds";
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private const string SUPER_SKYBOUND_ART_VOICE_CHECK_DIRECTLY_60 = "_ssbdl";
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private const string SUPER_SKYBOUND_ART_VOICE_CHECK_DIRECTLY_SHORT_30 = "_ssbdks";
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private const string SUPER_SKYBOUND_ART_VOICE_CHECK_DIRECTLY_SHORT_60 = "_ssbdkl";
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private const string EARTH_RITE_VOICE_CHECK = "_ear";
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private const string SUMMON_TOKEN_VOICE = "_11";
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public const int CONVE_ID_INDEX = 2;
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private VoiceAndWaitTime[] _parsedVoice;
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private string[] _allVoiceID;
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private VoiceAndWaitTime _normalVoice;
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private List<VoiceAndWaitTime> _fixedUseCostVoice = new List<VoiceAndWaitTime>();
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private List<VoiceAndWaitTime> _unionBurstVoice = new List<VoiceAndWaitTime>();
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private List<VoiceAndWaitTime> _skyboundArtVoice = new List<VoiceAndWaitTime>();
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private List<VoiceAndWaitTime> _superSkyboundArtVoice = new List<VoiceAndWaitTime>();
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private VoiceAndWaitTime _earthRiteVoice;
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private VoiceAndWaitTime _summonTokenVoice;
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public List<int> EnemyComvoList { get; private set; }
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public List<int> AllyComvoList { get; private set; }
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public bool HasFixedUseCost
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{
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get
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{
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if (_fixedUseCostVoice != null)
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{
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return _fixedUseCostVoice.Count > 0;
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}
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return false;
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}
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}
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public bool HasUnionBurstVoice
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{
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get
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{
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if (_unionBurstVoice != null)
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{
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return _unionBurstVoice.Count > 0;
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}
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return false;
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}
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}
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public bool HasSkyboundArtVoice
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{
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get
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{
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if (_skyboundArtVoice != null)
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{
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return _skyboundArtVoice.Count > 0;
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}
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return false;
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}
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}
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public bool HasSuperSkyboundArtVoice
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{
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get
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{
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if (_superSkyboundArtVoice != null)
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{
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return _superSkyboundArtVoice.Count > 0;
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}
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return false;
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}
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}
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public bool HasEarthRite => _earthRiteVoice != null;
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public bool HasSummonTokenVoice => _summonTokenVoice != null;
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public VoiceDictionary(string voice)
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{
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EnemyComvoList = new List<int>();
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AllyComvoList = new List<int>();
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_parsedVoice = new VoiceAndWaitTime[0];
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_allVoiceID = new string[0];
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Initialize(voice);
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}
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private void Initialize(string voiceStr)
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{
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if (string.IsNullOrEmpty(voiceStr))
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{
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return;
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}
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string[] array = voiceStr.Split(new string[1] { "," }, StringSplitOptions.None);
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_parsedVoice = new VoiceAndWaitTime[array.Count()];
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_allVoiceID = new string[array.Count()];
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string text = "";
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int i = 0;
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for (int num = array.Length; i < num; i++)
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{
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text = array[i];
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_parsedVoice[i] = ExtractionVoice(text);
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_allVoiceID[i] = _parsedVoice[i].Voice;
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if (IsConvVoice(text))
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{
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string[] array2 = text.Split(new string[1] { "_" }, StringSplitOptions.None);
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int num2 = array2.Length - 1;
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int item = int.Parse(array2[num2]);
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if (text.Contains("_4_") || text.Contains("_7_"))
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{
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EnemyComvoList.Add(item);
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}
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else
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{
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AllyComvoList.Add(item);
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}
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}
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if (_normalVoice == null && IsNormalVoice(text))
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{
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_normalVoice = _parsedVoice[i];
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}
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if (_unionBurstVoice != null && IsUnionBurstVoice(text))
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{
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_unionBurstVoice.Add(_parsedVoice[i]);
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}
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if (_skyboundArtVoice != null && IsSkyboundArtVoice(text))
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{
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_skyboundArtVoice.Add(_parsedVoice[i]);
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}
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if (_superSkyboundArtVoice != null && IsSuperSkyboundArtVoice(text))
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{
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_superSkyboundArtVoice.Add(_parsedVoice[i]);
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}
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if (IsFixedUseCostVoice(text))
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{
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_fixedUseCostVoice.Add(_parsedVoice[i]);
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}
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if (_earthRiteVoice == null && IsEarthRiteVoice(text))
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{
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_earthRiteVoice = _parsedVoice[i];
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}
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if (_summonTokenVoice == null && IsSummonTokenVoice(text))
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{
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_summonTokenVoice = _parsedVoice[i];
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}
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}
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}
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public static void SettingVoiceData(ref VoiceDictionary normal, ref VoiceDictionary evolution, string voice)
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{
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List<string> list = voice.Split(new string[1] { "//" }, StringSplitOptions.None).ToList();
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if (list.Count > 1)
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{
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normal = new VoiceDictionary(list[0]);
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evolution = new VoiceDictionary(list[1]);
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}
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else if (list.Count == 1 && list[0] != "")
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{
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normal = new VoiceDictionary(list[0]);
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evolution = new VoiceDictionary(string.Empty);
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}
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else
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{
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normal = new VoiceDictionary(string.Empty);
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evolution = new VoiceDictionary(string.Empty);
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}
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}
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public static void SettingVoiceDataList(out List<VoiceDictionary> normal, out List<VoiceDictionary> evolution, string voice)
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{
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if (voice.IndexOf("//") == 0)
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{
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voice.Insert(0, "none");
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}
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List<string> list = voice.Split(new string[1] { "//" }, StringSplitOptions.None).ToList();
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if (list.Count > 1)
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{
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normal = CreateVoiceDataList(list[0]);
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evolution = CreateVoiceDataList(list[1]);
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}
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else if (list.Count == 1 && list[0] != "")
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{
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normal = CreateVoiceDataList(list[0]);
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evolution = CreateVoiceDataList(string.Empty);
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}
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else
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{
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normal = CreateVoiceDataList(string.Empty);
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evolution = CreateVoiceDataList(string.Empty);
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}
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}
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private static List<VoiceDictionary> CreateVoiceDataList(string voice)
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{
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if (voice == string.Empty)
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{
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return null;
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}
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List<string> list = voice.Split(new string[1] { "," }, StringSplitOptions.None).ToList();
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List<VoiceDictionary> list2 = null;
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if (list.Count > 0)
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{
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list2 = new List<VoiceDictionary>();
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for (int i = 0; i < list.Count; i++)
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{
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list2.Add(new VoiceDictionary(list[i]));
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}
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}
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return list2;
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}
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public static void SettingVoiceData(ref VoiceDictionary normal, string voice)
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{
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List<string> list = voice.Split(new string[1] { "//" }, StringSplitOptions.None).ToList();
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if (list.Count >= 1 && list[0] != "")
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{
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normal = new VoiceDictionary(list[0]);
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}
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else
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{
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normal = new VoiceDictionary(string.Empty);
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}
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}
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public string[] GetAllVoiceList()
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{
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return _allVoiceID;
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}
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public VoiceAndWaitTime GetNormalVoice()
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{
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if (_normalVoice == null)
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{
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return VoiceAndWaitTime._nullVoice;
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}
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return _normalVoice;
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}
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private bool IsNormalVoice(string voiceName)
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{
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if (!IsConvVoice(voiceName) && !IsFixedUseCostVoice(voiceName) && !IsUnionBurstVoice(voiceName) && !IsSkyboundArtVoice(voiceName) && !IsSuperSkyboundArtVoice(voiceName) && !IsEarthRiteVoice(voiceName))
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{
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return !IsSummonTokenVoice(voiceName);
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}
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return false;
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}
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public VoiceAndWaitTime GetAllyConvVoice(int cardId)
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{
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string cardIDStr = cardId.ToString();
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int i = 0;
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while (i < AllyComvoList.Count)
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{
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if (IsConvMatch(AllyComvoList[i].ToString(), cardIDStr))
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{
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return _parsedVoice.FirstOrDefault((VoiceAndWaitTime c) => c.Voice.Contains(AllyComvoList[i].ToString()) && c.Voice.Contains("_8_"));
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}
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int num = i + 1;
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i = num;
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}
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return VoiceAndWaitTime._nullVoice;
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}
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public VoiceAndWaitTime GetEnemyConvVoice(int cardId)
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{
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string cardIDStr = cardId.ToString();
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int i = 0;
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while (i < EnemyComvoList.Count)
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{
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if (IsConvMatch(EnemyComvoList[i].ToString(), cardIDStr))
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{
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return _parsedVoice.FirstOrDefault((VoiceAndWaitTime c) => c.Voice.Contains(EnemyComvoList[i].ToString()) && c.Voice.Contains("_7_"));
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}
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int num = i + 1;
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i = num;
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}
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return VoiceAndWaitTime._nullVoice;
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}
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private bool IsConvVoice(string voiceName)
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{
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if (voiceName.Contains("_4_"))
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{
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string[] array = voiceName.Split(new string[1] { "_" }, StringSplitOptions.None);
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int result = 0;
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int num = array.Length - 1;
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if (array.Length > 2 && array[num].Length == 9)
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{
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return int.TryParse(array[num], out result);
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}
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return false;
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}
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if (!voiceName.Contains("_8_"))
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{
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return voiceName.Contains("_7_");
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}
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return true;
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}
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private bool IsConvMatch(string voiceName, string cardIDStr)
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{
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return voiceName.Contains(cardIDStr);
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}
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public VoiceAndWaitTime GetEnhanceVoice(int index)
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{
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if (_fixedUseCostVoice.Count <= 0)
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{
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return VoiceAndWaitTime._nullVoice;
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}
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return _fixedUseCostVoice[index];
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}
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private bool IsFixedUseCostVoice(string voiceName)
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{
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return voiceName.Contains("_enh");
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}
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public VoiceAndWaitTime GetUnionBurstVoice(int skillVoiceIndex)
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{
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int count = _unionBurstVoice.Count;
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if (count <= 0)
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{
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return VoiceAndWaitTime._nullVoice;
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}
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if (count == 1)
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{
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return _unionBurstVoice[0];
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}
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if (skillVoiceIndex == 9)
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{
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foreach (VoiceAndWaitTime item in _unionBurstVoice)
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{
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if (item.Voice.Contains("_ubp"))
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{
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return item;
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}
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}
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return VoiceAndWaitTime._nullVoice;
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}
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string text = "";
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text = skillVoiceIndex switch
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{
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1 => "_ubs",
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3 => "_ubl",
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2 => "_ubks",
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4 => "_ubkl",
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5 => "_ubds",
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7 => "_ubdl",
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6 => "_ubdks",
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8 => "_ubdkl",
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_ => "_ubs",
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};
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foreach (VoiceAndWaitTime item2 in _unionBurstVoice)
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{
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if (item2.Voice.Contains(text))
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{
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return new VoiceAndWaitTime(item2.Voice.Replace(text, "_ub"), item2.WaitTime);
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}
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}
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return VoiceAndWaitTime._nullVoice;
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}
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public VoiceAndWaitTime GetSkyboundArtVoice(int skillVoiceIndex)
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{
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int count = _skyboundArtVoice.Count;
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if (count <= 0)
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{
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return VoiceAndWaitTime._nullVoice;
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}
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if (count == 1)
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{
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return _skyboundArtVoice[0];
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}
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if (skillVoiceIndex == 19)
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{
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foreach (VoiceAndWaitTime item in _skyboundArtVoice)
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{
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if (item.Voice.Contains("_sbp"))
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{
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return item;
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}
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}
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return VoiceAndWaitTime._nullVoice;
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}
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string text = "";
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text = skillVoiceIndex switch
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{
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11 => "_sbs",
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13 => "_sbl",
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12 => "_sbks",
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14 => "_sbkl",
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15 => "_sbds",
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17 => "_sbdl",
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16 => "_sbdks",
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18 => "_sbdkl",
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_ => "_sbs",
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};
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foreach (VoiceAndWaitTime item2 in _skyboundArtVoice)
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{
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if (item2.Voice.Contains(text))
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{
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return new VoiceAndWaitTime(item2.Voice.Replace(text, "_sb"), item2.WaitTime);
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}
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}
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return VoiceAndWaitTime._nullVoice;
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}
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public VoiceAndWaitTime GetSuperSkyboundArtVoice(int skillVoiceIndex)
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{
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int count = _superSkyboundArtVoice.Count;
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if (count <= 0)
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{
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return VoiceAndWaitTime._nullVoice;
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}
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if (count == 1)
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{
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return _superSkyboundArtVoice[0];
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}
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if (skillVoiceIndex == 29)
|
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{
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foreach (VoiceAndWaitTime item in _superSkyboundArtVoice)
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{
|
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if (item.Voice.Contains("_ssbp"))
|
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{
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return item;
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}
|
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}
|
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return VoiceAndWaitTime._nullVoice;
|
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}
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string text = "";
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text = skillVoiceIndex switch
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{
|
||||
21 => "_ssbs",
|
||||
23 => "_ssbl",
|
||||
22 => "_ssbks",
|
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24 => "_ssbkl",
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||||
25 => "_ssbds",
|
||||
27 => "_ssbdl",
|
||||
26 => "_ssbdks",
|
||||
28 => "_ssbdkl",
|
||||
_ => "_ssbs",
|
||||
};
|
||||
foreach (VoiceAndWaitTime item2 in _superSkyboundArtVoice)
|
||||
{
|
||||
if (item2.Voice.Contains(text))
|
||||
{
|
||||
return new VoiceAndWaitTime(item2.Voice.Replace(text, "_ssb"), item2.WaitTime);
|
||||
}
|
||||
}
|
||||
return VoiceAndWaitTime._nullVoice;
|
||||
}
|
||||
|
||||
private bool IsUnionBurstVoice(string voiceName)
|
||||
{
|
||||
return voiceName.Contains("_ub");
|
||||
}
|
||||
|
||||
private bool IsSkyboundArtVoice(string voiceName)
|
||||
{
|
||||
return voiceName.Contains("_sb");
|
||||
}
|
||||
|
||||
private bool IsSuperSkyboundArtVoice(string voiceName)
|
||||
{
|
||||
return voiceName.Contains("_ssb");
|
||||
}
|
||||
|
||||
public VoiceAndWaitTime GetEarthRiteVoice()
|
||||
{
|
||||
if (_earthRiteVoice == null)
|
||||
{
|
||||
return VoiceAndWaitTime._nullVoice;
|
||||
}
|
||||
return _earthRiteVoice;
|
||||
}
|
||||
|
||||
private bool IsEarthRiteVoice(string voiceName)
|
||||
{
|
||||
return voiceName.Contains("_ear");
|
||||
}
|
||||
|
||||
public VoiceAndWaitTime GetSummonTokenVoice()
|
||||
{
|
||||
if (_summonTokenVoice == null)
|
||||
{
|
||||
return VoiceAndWaitTime._nullVoice;
|
||||
}
|
||||
return _summonTokenVoice;
|
||||
}
|
||||
|
||||
private bool IsSummonTokenVoice(string voiceName)
|
||||
{
|
||||
return voiceName.EndsWith("_11");
|
||||
}
|
||||
|
||||
private VoiceAndWaitTime ExtractionVoice(string order)
|
||||
{
|
||||
string text = order;
|
||||
float waitTime = 0f;
|
||||
if (text.Contains("{"))
|
||||
{
|
||||
List<string> list = text.Split(new string[1] { "{" }, StringSplitOptions.None).ToList();
|
||||
waitTime = float.Parse(list[1].Replace("}", ""));
|
||||
text = list[0];
|
||||
}
|
||||
return new VoiceAndWaitTime(text, waitTime);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user