feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
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73
SVSim.BattleEngine/Engine/UserMission.cs
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73
SVSim.BattleEngine/Engine/UserMission.cs
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using LitJson;
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public class UserMission : HeaderData
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{
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public int id;
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public int mission_id;
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public int mission_status;
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public int total_count;
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public string mission_title;
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public string mission_name;
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public int display_order;
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public int require_number;
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public string reward_name;
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public int reward_type;
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public int reward_number;
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public string reward_detail;
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public long start_time;
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public long end_time;
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public string achieved_message;
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public string create_time;
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public string update_time;
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public string delete_time;
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public string affected_rows;
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public bool default_flag;
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public int lot_type;
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public const int GEM_MISSION_TYPE = 6;
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public long RewardUserGoodsId { get; set; }
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public static UserMission CreateAchievedMission(JsonData data)
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{
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return new UserMission
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{
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achieved_message = data["achieved_message"].ToString()
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};
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}
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public long GetMissionPeriodSec(long nowUnixTime)
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{
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long num = end_time - nowUnixTime;
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if (num < 0)
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{
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num = 0L;
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}
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return num;
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}
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public bool IsGemMission()
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{
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return lot_type == 6;
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}
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}
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