feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
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SVSim.BattleEngine/Engine/UserAchievement.cs
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55
SVSim.BattleEngine/Engine/UserAchievement.cs
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using LitJson;
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public class UserAchievement : HeaderData
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{
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public int achievement_type;
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public int achievement_status;
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public int level;
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public int _maxLevel;
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public int total_count;
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public string achievement_title;
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public string achievement_name;
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public int require_number;
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public string reward_name;
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public int reward_type;
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public int reward_number;
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public string reward_detail;
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public string achieved_message;
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public string create_time;
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public string update_time;
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public string delete_time;
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public string affected_rows;
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private const string OS_ID = null;
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public long RewardUserGoodsId { get; set; }
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public string OsId { get; private set; }
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public static UserAchievement CreateCompletedAchievement(JsonData data)
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{
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UserAchievement userAchievement = new UserAchievement();
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userAchievement.achieved_message = data["achieved_message"].ToString();
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if (!string.IsNullOrEmpty(null) && data[null] != null)
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{
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userAchievement.OsId = data[null].ToString();
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}
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return userAchievement;
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}
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}
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