feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
This commit is contained in:
341
SVSim.BattleEngine/Engine/UITexture.cs
Normal file
341
SVSim.BattleEngine/Engine/UITexture.cs
Normal file
@@ -0,0 +1,341 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
|
||||
[ExecuteInEditMode]
|
||||
[AddComponentMenu("NGUI/UI/NGUI Texture")]
|
||||
public class UITexture : UIBasicSprite
|
||||
{
|
||||
[HideInInspector]
|
||||
[SerializeField]
|
||||
private Rect mRect = new Rect(0f, 0f, 1f, 1f);
|
||||
|
||||
[HideInInspector]
|
||||
[SerializeField]
|
||||
private Texture mTexture;
|
||||
|
||||
[HideInInspector]
|
||||
[SerializeField]
|
||||
private Material mMat;
|
||||
|
||||
[HideInInspector]
|
||||
[SerializeField]
|
||||
private Shader mShader;
|
||||
|
||||
[HideInInspector]
|
||||
[SerializeField]
|
||||
private Vector4 mBorder = Vector4.zero;
|
||||
|
||||
[HideInInspector]
|
||||
[SerializeField]
|
||||
private bool mFixedAspect;
|
||||
|
||||
[NonSerialized]
|
||||
private int mPMA = -1;
|
||||
|
||||
public override Texture mainTexture
|
||||
{
|
||||
get
|
||||
{
|
||||
if (mTexture != null)
|
||||
{
|
||||
return mTexture;
|
||||
}
|
||||
if (mMat != null)
|
||||
{
|
||||
return mMat.mainTexture;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
set
|
||||
{
|
||||
if (mTexture != value)
|
||||
{
|
||||
if (drawCall != null && drawCall.widgetCount == 1 && mMat == null)
|
||||
{
|
||||
mTexture = value;
|
||||
drawCall.mainTexture = value;
|
||||
return;
|
||||
}
|
||||
RemoveFromPanel();
|
||||
mTexture = value;
|
||||
mPMA = -1;
|
||||
MarkAsChanged();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override Material material
|
||||
{
|
||||
get
|
||||
{
|
||||
return mMat;
|
||||
}
|
||||
set
|
||||
{
|
||||
if (mMat != value)
|
||||
{
|
||||
RemoveFromPanel();
|
||||
mShader = null;
|
||||
mMat = value;
|
||||
mPMA = -1;
|
||||
MarkAsChanged();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override Shader shader
|
||||
{
|
||||
get
|
||||
{
|
||||
if (mMat != null)
|
||||
{
|
||||
return mMat.shader;
|
||||
}
|
||||
if (mShader == null)
|
||||
{
|
||||
mShader = Shader.Find("Unlit/Transparent Colored");
|
||||
}
|
||||
return mShader;
|
||||
}
|
||||
set
|
||||
{
|
||||
if (mShader != value)
|
||||
{
|
||||
if (drawCall != null && drawCall.widgetCount == 1 && mMat == null)
|
||||
{
|
||||
mShader = value;
|
||||
drawCall.shader = value;
|
||||
return;
|
||||
}
|
||||
RemoveFromPanel();
|
||||
mShader = value;
|
||||
mPMA = -1;
|
||||
mMat = null;
|
||||
MarkAsChanged();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override bool premultipliedAlpha
|
||||
{
|
||||
get
|
||||
{
|
||||
if (mPMA == -1)
|
||||
{
|
||||
Material material = this.material;
|
||||
mPMA = ((material != null && material.shader != null && material.shader.name.Contains("Premultiplied")) ? 1 : 0);
|
||||
}
|
||||
return mPMA == 1;
|
||||
}
|
||||
}
|
||||
|
||||
public override Vector4 border
|
||||
{
|
||||
get
|
||||
{
|
||||
return mBorder;
|
||||
}
|
||||
set
|
||||
{
|
||||
if (mBorder != value)
|
||||
{
|
||||
mBorder = value;
|
||||
MarkAsChanged();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public Rect uvRect
|
||||
{
|
||||
get
|
||||
{
|
||||
return mRect;
|
||||
}
|
||||
set
|
||||
{
|
||||
if (mRect != value)
|
||||
{
|
||||
mRect = value;
|
||||
MarkAsChanged();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override Vector4 drawingDimensions
|
||||
{
|
||||
get
|
||||
{
|
||||
Vector2 vector = base.pivotOffset;
|
||||
float num = (0f - vector.x) * (float)mWidth;
|
||||
float num2 = (0f - vector.y) * (float)mHeight;
|
||||
float num3 = num + (float)mWidth;
|
||||
float num4 = num2 + (float)mHeight;
|
||||
if (mTexture != null && mType != Type.Tiled)
|
||||
{
|
||||
int num5 = mTexture.width;
|
||||
int num6 = mTexture.height;
|
||||
int num7 = 0;
|
||||
int num8 = 0;
|
||||
float num9 = 1f;
|
||||
float num10 = 1f;
|
||||
if (num5 > 0 && num6 > 0 && (mType == Type.Simple || mType == Type.Filled))
|
||||
{
|
||||
if ((num5 & 1) != 0)
|
||||
{
|
||||
num7++;
|
||||
}
|
||||
if ((num6 & 1) != 0)
|
||||
{
|
||||
num8++;
|
||||
}
|
||||
num9 = 1f / (float)num5 * (float)mWidth;
|
||||
num10 = 1f / (float)num6 * (float)mHeight;
|
||||
}
|
||||
if (mFlip == Flip.Horizontally || mFlip == Flip.Both)
|
||||
{
|
||||
num += (float)num7 * num9;
|
||||
}
|
||||
else
|
||||
{
|
||||
num3 -= (float)num7 * num9;
|
||||
}
|
||||
if (mFlip == Flip.Vertically || mFlip == Flip.Both)
|
||||
{
|
||||
num2 += (float)num8 * num10;
|
||||
}
|
||||
else
|
||||
{
|
||||
num4 -= (float)num8 * num10;
|
||||
}
|
||||
}
|
||||
float num11;
|
||||
float num12;
|
||||
if (mFixedAspect)
|
||||
{
|
||||
num11 = 0f;
|
||||
num12 = 0f;
|
||||
}
|
||||
else
|
||||
{
|
||||
Vector4 vector2 = border;
|
||||
num11 = vector2.x + vector2.z;
|
||||
num12 = vector2.y + vector2.w;
|
||||
}
|
||||
float x = Mathf.Lerp(num, num3 - num11, mDrawRegion.x);
|
||||
float y = Mathf.Lerp(num2, num4 - num12, mDrawRegion.y);
|
||||
float z = Mathf.Lerp(num + num11, num3, mDrawRegion.z);
|
||||
float w = Mathf.Lerp(num2 + num12, num4, mDrawRegion.w);
|
||||
return new Vector4(x, y, z, w);
|
||||
}
|
||||
}
|
||||
|
||||
public bool fixedAspect
|
||||
{
|
||||
get
|
||||
{
|
||||
return mFixedAspect;
|
||||
}
|
||||
set
|
||||
{
|
||||
if (mFixedAspect != value)
|
||||
{
|
||||
mFixedAspect = value;
|
||||
mDrawRegion = new Vector4(0f, 0f, 1f, 1f);
|
||||
MarkAsChanged();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override void MakePixelPerfect()
|
||||
{
|
||||
base.MakePixelPerfect();
|
||||
if (mType == Type.Tiled)
|
||||
{
|
||||
return;
|
||||
}
|
||||
Texture texture = mainTexture;
|
||||
if (!(texture == null) && (mType == Type.Simple || mType == Type.Filled || !base.hasBorder) && texture != null)
|
||||
{
|
||||
int num = texture.width;
|
||||
int num2 = texture.height;
|
||||
if ((num & 1) == 1)
|
||||
{
|
||||
num++;
|
||||
}
|
||||
if ((num2 & 1) == 1)
|
||||
{
|
||||
num2++;
|
||||
}
|
||||
base.width = num;
|
||||
base.height = num2;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void OnUpdate()
|
||||
{
|
||||
base.OnUpdate();
|
||||
if (!mFixedAspect)
|
||||
{
|
||||
return;
|
||||
}
|
||||
Texture texture = mainTexture;
|
||||
if (texture != null)
|
||||
{
|
||||
int num = texture.width;
|
||||
int num2 = texture.height;
|
||||
if ((num & 1) == 1)
|
||||
{
|
||||
num++;
|
||||
}
|
||||
if ((num2 & 1) == 1)
|
||||
{
|
||||
num2++;
|
||||
}
|
||||
float num3 = mWidth;
|
||||
float num4 = mHeight;
|
||||
float num5 = num3 / num4;
|
||||
float num6 = (float)num / (float)num2;
|
||||
if (num6 < num5)
|
||||
{
|
||||
float num7 = (num3 - num4 * num6) / num3 * 0.5f;
|
||||
base.drawRegion = new Vector4(num7, 0f, 1f - num7, 1f);
|
||||
}
|
||||
else
|
||||
{
|
||||
float num8 = (num4 - num3 / num6) / num4 * 0.5f;
|
||||
base.drawRegion = new Vector4(0f, num8, 1f, 1f - num8);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnFill(BetterList<Vector3> verts, BetterList<Vector2> uvs, BetterList<Color32> cols)
|
||||
{
|
||||
Texture texture = mainTexture;
|
||||
if (!(texture == null))
|
||||
{
|
||||
Rect rect = new Rect(mRect.x * (float)texture.width, mRect.y * (float)texture.height, (float)texture.width * mRect.width, (float)texture.height * mRect.height);
|
||||
Rect inner = rect;
|
||||
Vector4 vector = border;
|
||||
inner.xMin += vector.x;
|
||||
inner.yMin += vector.y;
|
||||
inner.xMax -= vector.z;
|
||||
inner.yMax -= vector.w;
|
||||
float num = 1f / (float)texture.width;
|
||||
float num2 = 1f / (float)texture.height;
|
||||
rect.xMin *= num;
|
||||
rect.xMax *= num;
|
||||
rect.yMin *= num2;
|
||||
rect.yMax *= num2;
|
||||
inner.xMin *= num;
|
||||
inner.xMax *= num;
|
||||
inner.yMin *= num2;
|
||||
inner.yMax *= num2;
|
||||
int size = verts.size;
|
||||
Fill(verts, uvs, cols, rect, inner);
|
||||
if (onPostFill != null)
|
||||
{
|
||||
onPostFill(this, size, verts, uvs, cols);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user