feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
This commit is contained in:
265
SVSim.BattleEngine/Engine/UIRoot.cs
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265
SVSim.BattleEngine/Engine/UIRoot.cs
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using System.Collections.Generic;
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using UnityEngine;
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[ExecuteInEditMode]
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[AddComponentMenu("NGUI/UI/Root")]
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public class UIRoot : MonoBehaviour
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{
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public enum Scaling
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{
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Flexible,
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Constrained,
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ConstrainedOnMobiles
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}
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public enum Constraint
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{
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Fit,
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Fill,
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FitWidth,
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FitHeight
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}
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public static List<UIRoot> list = new List<UIRoot>();
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public Scaling scalingStyle;
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public int manualWidth = 1280;
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public int manualHeight = 720;
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public int minimumHeight = 320;
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public int maximumHeight = 1536;
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public bool fitWidth;
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public bool fitHeight = true;
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public bool adjustByDPI;
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public bool shrinkPortraitUI;
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private Transform mTrans;
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public Constraint constraint
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{
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get
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{
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if (fitWidth)
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{
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if (fitHeight)
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{
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return Constraint.Fit;
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}
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return Constraint.FitWidth;
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}
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if (fitHeight)
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{
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return Constraint.FitHeight;
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}
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return Constraint.Fill;
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}
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}
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public Scaling activeScaling
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{
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get
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{
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Scaling scaling = scalingStyle;
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if (scaling == Scaling.ConstrainedOnMobiles)
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{
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return Scaling.Constrained;
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}
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return scaling;
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}
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}
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public int activeHeight
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{
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get
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{
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if (activeScaling == Scaling.Flexible)
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{
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Vector2 screenSize = NGUITools.screenSize;
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float num = screenSize.x / screenSize.y;
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if (screenSize.y < (float)minimumHeight)
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{
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screenSize.y = minimumHeight;
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screenSize.x = screenSize.y * num;
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}
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else if (screenSize.y > (float)maximumHeight)
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{
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screenSize.y = maximumHeight;
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screenSize.x = screenSize.y * num;
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}
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int num2 = Mathf.RoundToInt((shrinkPortraitUI && screenSize.y > screenSize.x) ? (screenSize.y / num) : screenSize.y);
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if (!adjustByDPI)
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{
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return num2;
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}
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return NGUIMath.AdjustByDPI(num2);
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}
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Constraint constraint = this.constraint;
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if (constraint == Constraint.FitHeight)
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{
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return manualHeight;
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}
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Vector2 screenSize2 = NGUITools.screenSize;
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float num3 = screenSize2.x / screenSize2.y;
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float num4 = (float)manualWidth / (float)manualHeight;
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switch (constraint)
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{
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case Constraint.FitWidth:
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return Mathf.RoundToInt((float)manualWidth / num3);
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case Constraint.Fit:
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if (!(num4 > num3))
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{
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return manualHeight;
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}
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return Mathf.RoundToInt((float)manualWidth / num3);
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case Constraint.Fill:
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if (!(num4 < num3))
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{
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return manualHeight;
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}
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return Mathf.RoundToInt((float)manualWidth / num3);
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default:
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return manualHeight;
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}
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}
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}
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public float pixelSizeAdjustment
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{
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get
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{
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int num = Mathf.RoundToInt(NGUITools.screenSize.y);
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if (num != -1)
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{
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return GetPixelSizeAdjustment(num);
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}
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return 1f;
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}
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}
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public static float GetPixelSizeAdjustment(GameObject go)
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{
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UIRoot uIRoot = NGUITools.FindInParents<UIRoot>(go);
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if (!(uIRoot != null))
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{
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return 1f;
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}
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return uIRoot.pixelSizeAdjustment;
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}
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public float GetPixelSizeAdjustment(int height)
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{
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height = Mathf.Max(2, height);
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if (activeScaling == Scaling.Constrained)
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{
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return (float)activeHeight / (float)height;
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}
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if (height < minimumHeight)
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{
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return (float)minimumHeight / (float)height;
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}
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if (height > maximumHeight)
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{
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return (float)maximumHeight / (float)height;
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}
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return 1f;
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}
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protected virtual void Awake()
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{
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mTrans = base.transform;
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}
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protected virtual void OnEnable()
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{
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list.Add(this);
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}
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protected virtual void OnDisable()
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{
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list.Remove(this);
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}
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protected virtual void Start()
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{
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UIOrthoCamera componentInChildren = GetComponentInChildren<UIOrthoCamera>();
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if (componentInChildren != null)
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{
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Camera component = componentInChildren.gameObject.GetComponent<Camera>();
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componentInChildren.enabled = false;
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if (component != null)
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{
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component.orthographicSize = 1f;
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}
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}
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else
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{
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UpdateScale(updateAnchors: false);
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}
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}
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private void Update()
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{
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UpdateScale();
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}
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public void UpdateScale(bool updateAnchors = true)
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{
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if (!(mTrans != null))
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{
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return;
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}
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float num = activeHeight;
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if (!(num > 0f))
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{
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return;
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}
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float num2 = 2f / num;
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Vector3 localScale = mTrans.localScale;
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if (!(Mathf.Abs(localScale.x - num2) <= float.Epsilon) || !(Mathf.Abs(localScale.y - num2) <= float.Epsilon) || !(Mathf.Abs(localScale.z - num2) <= float.Epsilon))
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{
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mTrans.localScale = new Vector3(num2, num2, num2);
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if (updateAnchors)
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{
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BroadcastMessage("UpdateAnchors");
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}
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}
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}
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public static void Broadcast(string funcName)
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{
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int i = 0;
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for (int count = list.Count; i < count; i++)
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{
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UIRoot uIRoot = list[i];
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if (uIRoot != null)
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{
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uIRoot.BroadcastMessage(funcName, SendMessageOptions.DontRequireReceiver);
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}
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}
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}
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public static void Broadcast(string funcName, object param)
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{
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if (param == null)
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{
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Debug.LogError("SendMessage is bugged when you try to pass 'null' in the parameter field. It behaves as if no parameter was specified.");
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return;
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}
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int i = 0;
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for (int count = list.Count; i < count; i++)
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{
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UIRoot uIRoot = list[i];
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if (uIRoot != null)
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{
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uIRoot.BroadcastMessage(funcName, param, SendMessageOptions.DontRequireReceiver);
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}
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}
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}
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}
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