feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
This commit is contained in:
621
SVSim.BattleEngine/Engine/UIRect.cs
Normal file
621
SVSim.BattleEngine/Engine/UIRect.cs
Normal file
@@ -0,0 +1,621 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
|
||||
public abstract class UIRect : MonoBehaviour
|
||||
{
|
||||
[Serializable]
|
||||
public class AnchorPoint
|
||||
{
|
||||
public Transform target;
|
||||
|
||||
public float relative;
|
||||
|
||||
public int absolute;
|
||||
|
||||
[NonSerialized]
|
||||
public UIRect rect;
|
||||
|
||||
[NonSerialized]
|
||||
public Camera targetCam;
|
||||
|
||||
public AnchorPoint()
|
||||
{
|
||||
}
|
||||
|
||||
public AnchorPoint(float relative)
|
||||
{
|
||||
this.relative = relative;
|
||||
}
|
||||
|
||||
public void Set(float relative, float absolute)
|
||||
{
|
||||
this.relative = relative;
|
||||
this.absolute = Mathf.FloorToInt(absolute + 0.5f);
|
||||
}
|
||||
|
||||
public void Set(Transform target, float relative, float absolute)
|
||||
{
|
||||
this.target = target;
|
||||
this.relative = relative;
|
||||
this.absolute = Mathf.FloorToInt(absolute + 0.5f);
|
||||
}
|
||||
|
||||
public void SetToNearest(float abs0, float abs1, float abs2)
|
||||
{
|
||||
SetToNearest(0f, 0.5f, 1f, abs0, abs1, abs2);
|
||||
}
|
||||
|
||||
public void SetToNearest(float rel0, float rel1, float rel2, float abs0, float abs1, float abs2)
|
||||
{
|
||||
float num = Mathf.Abs(abs0);
|
||||
float num2 = Mathf.Abs(abs1);
|
||||
float num3 = Mathf.Abs(abs2);
|
||||
if (num < num2 && num < num3)
|
||||
{
|
||||
Set(rel0, abs0);
|
||||
}
|
||||
else if (num2 < num && num2 < num3)
|
||||
{
|
||||
Set(rel1, abs1);
|
||||
}
|
||||
else
|
||||
{
|
||||
Set(rel2, abs2);
|
||||
}
|
||||
}
|
||||
|
||||
public void SetHorizontal(Transform parent, float localPos)
|
||||
{
|
||||
if ((bool)rect)
|
||||
{
|
||||
Vector3[] sides = rect.GetSides(parent);
|
||||
float num = Mathf.Lerp(sides[0].x, sides[2].x, relative);
|
||||
absolute = Mathf.FloorToInt(localPos - num + 0.5f);
|
||||
return;
|
||||
}
|
||||
Vector3 position = target.position;
|
||||
if (parent != null)
|
||||
{
|
||||
position = parent.InverseTransformPoint(position);
|
||||
}
|
||||
absolute = Mathf.FloorToInt(localPos - position.x + 0.5f);
|
||||
}
|
||||
|
||||
public void SetVertical(Transform parent, float localPos)
|
||||
{
|
||||
if ((bool)rect)
|
||||
{
|
||||
Vector3[] sides = rect.GetSides(parent);
|
||||
float num = Mathf.Lerp(sides[3].y, sides[1].y, relative);
|
||||
absolute = Mathf.FloorToInt(localPos - num + 0.5f);
|
||||
return;
|
||||
}
|
||||
Vector3 position = target.position;
|
||||
if (parent != null)
|
||||
{
|
||||
position = parent.InverseTransformPoint(position);
|
||||
}
|
||||
absolute = Mathf.FloorToInt(localPos - position.y + 0.5f);
|
||||
}
|
||||
|
||||
public Vector3[] GetSides(Transform relativeTo)
|
||||
{
|
||||
if (target != null)
|
||||
{
|
||||
if (rect != null)
|
||||
{
|
||||
return rect.GetSides(relativeTo);
|
||||
}
|
||||
if (target.GetComponent<Camera>() != null)
|
||||
{
|
||||
return target.GetComponent<Camera>().GetSides(relativeTo);
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
public enum AnchorUpdate
|
||||
{
|
||||
OnEnable,
|
||||
OnUpdate,
|
||||
OnStart
|
||||
}
|
||||
|
||||
public AnchorPoint leftAnchor = new AnchorPoint();
|
||||
|
||||
public AnchorPoint rightAnchor = new AnchorPoint(1f);
|
||||
|
||||
public AnchorPoint bottomAnchor = new AnchorPoint();
|
||||
|
||||
public AnchorPoint topAnchor = new AnchorPoint(1f);
|
||||
|
||||
public AnchorUpdate updateAnchors = AnchorUpdate.OnUpdate;
|
||||
|
||||
[NonSerialized]
|
||||
protected GameObject mGo;
|
||||
|
||||
[NonSerialized]
|
||||
protected Transform mTrans;
|
||||
|
||||
[NonSerialized]
|
||||
protected BetterList<UIRect> mChildren = new BetterList<UIRect>();
|
||||
|
||||
[NonSerialized]
|
||||
protected bool mChanged = true;
|
||||
|
||||
[NonSerialized]
|
||||
protected bool mParentFound;
|
||||
|
||||
[NonSerialized]
|
||||
private bool mUpdateAnchors = true;
|
||||
|
||||
[NonSerialized]
|
||||
private int mUpdateFrame = -1;
|
||||
|
||||
[NonSerialized]
|
||||
private bool mAnchorsCached;
|
||||
|
||||
[NonSerialized]
|
||||
private UIRoot mRoot;
|
||||
|
||||
[NonSerialized]
|
||||
private UIRect mParent;
|
||||
|
||||
[NonSerialized]
|
||||
private bool mRootSet;
|
||||
|
||||
[NonSerialized]
|
||||
protected Camera mCam;
|
||||
|
||||
protected bool mStarted;
|
||||
|
||||
private bool _hasTrans;
|
||||
|
||||
[NonSerialized]
|
||||
public float finalAlpha = 1f;
|
||||
|
||||
protected static Vector3[] mSides = new Vector3[4];
|
||||
|
||||
public GameObject cachedGameObject
|
||||
{
|
||||
get
|
||||
{
|
||||
if (mGo == null)
|
||||
{
|
||||
mGo = base.gameObject;
|
||||
}
|
||||
return mGo;
|
||||
}
|
||||
}
|
||||
|
||||
public Transform cachedTransform
|
||||
{
|
||||
get
|
||||
{
|
||||
if (!_hasTrans)
|
||||
{
|
||||
mTrans = base.transform;
|
||||
_hasTrans = true;
|
||||
}
|
||||
return mTrans;
|
||||
}
|
||||
}
|
||||
|
||||
public Camera anchorCamera
|
||||
{
|
||||
get
|
||||
{
|
||||
if (!mAnchorsCached)
|
||||
{
|
||||
ResetAnchors();
|
||||
}
|
||||
return mCam;
|
||||
}
|
||||
}
|
||||
|
||||
public bool isFullyAnchored
|
||||
{
|
||||
get
|
||||
{
|
||||
if ((bool)leftAnchor.target && (bool)rightAnchor.target && (bool)topAnchor.target)
|
||||
{
|
||||
return bottomAnchor.target;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public virtual bool isAnchoredHorizontally
|
||||
{
|
||||
get
|
||||
{
|
||||
if (!leftAnchor.target)
|
||||
{
|
||||
return rightAnchor.target;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
public virtual bool isAnchoredVertically
|
||||
{
|
||||
get
|
||||
{
|
||||
if (!bottomAnchor.target)
|
||||
{
|
||||
return topAnchor.target;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
public virtual bool canBeAnchored => true;
|
||||
|
||||
public UIRect parent
|
||||
{
|
||||
get
|
||||
{
|
||||
if (!mParentFound)
|
||||
{
|
||||
mParentFound = true;
|
||||
mParent = NGUITools.FindInParents<UIRect>(cachedTransform.parent);
|
||||
}
|
||||
return mParent;
|
||||
}
|
||||
}
|
||||
|
||||
public UIRoot root
|
||||
{
|
||||
get
|
||||
{
|
||||
if (parent != null)
|
||||
{
|
||||
return mParent.root;
|
||||
}
|
||||
if (!mRootSet)
|
||||
{
|
||||
mRootSet = true;
|
||||
mRoot = NGUITools.FindInParents<UIRoot>(cachedTransform);
|
||||
}
|
||||
return mRoot;
|
||||
}
|
||||
}
|
||||
|
||||
public bool isAnchored
|
||||
{
|
||||
get
|
||||
{
|
||||
if ((bool)leftAnchor.target || (bool)rightAnchor.target || (bool)topAnchor.target || (bool)bottomAnchor.target)
|
||||
{
|
||||
return canBeAnchored;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public abstract float alpha { get; set; }
|
||||
|
||||
public abstract Vector3[] localCorners { get; }
|
||||
|
||||
public abstract Vector3[] worldCorners { get; }
|
||||
|
||||
protected float cameraRayDistance
|
||||
{
|
||||
get
|
||||
{
|
||||
if (anchorCamera == null)
|
||||
{
|
||||
return 0f;
|
||||
}
|
||||
if (!mCam.orthographic)
|
||||
{
|
||||
Transform transform = cachedTransform;
|
||||
Transform transform2 = mCam.transform;
|
||||
Plane plane = new Plane(transform.rotation * Vector3.back, transform.position);
|
||||
Ray ray = new Ray(transform2.position, transform2.rotation * Vector3.forward);
|
||||
if (plane.Raycast(ray, out var enter))
|
||||
{
|
||||
return enter;
|
||||
}
|
||||
}
|
||||
return Mathf.Lerp(mCam.nearClipPlane, mCam.farClipPlane, 0.5f);
|
||||
}
|
||||
}
|
||||
|
||||
public void ReSearchUIRoot()
|
||||
{
|
||||
if (parent != null)
|
||||
{
|
||||
parent.ReSearchUIRoot();
|
||||
}
|
||||
else if (!mRootSet || !(mRoot != null))
|
||||
{
|
||||
mRoot = NGUITools.FindInParents<UIRoot>(cachedTransform);
|
||||
if (mRoot != null)
|
||||
{
|
||||
mRootSet = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public abstract float CalculateFinalAlpha(int frameID);
|
||||
|
||||
public virtual void Invalidate(bool includeChildren)
|
||||
{
|
||||
mChanged = true;
|
||||
if (includeChildren)
|
||||
{
|
||||
for (int i = 0; i < mChildren.size; i++)
|
||||
{
|
||||
mChildren.buffer[i].Invalidate(includeChildren: true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public virtual Vector3[] GetSides(Transform relativeTo)
|
||||
{
|
||||
if (anchorCamera != null)
|
||||
{
|
||||
return mCam.GetSides(cameraRayDistance, relativeTo);
|
||||
}
|
||||
Vector3 position = cachedTransform.position;
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
mSides[i] = position;
|
||||
}
|
||||
if (relativeTo != null)
|
||||
{
|
||||
for (int j = 0; j < 4; j++)
|
||||
{
|
||||
mSides[j] = relativeTo.InverseTransformPoint(mSides[j]);
|
||||
}
|
||||
}
|
||||
return mSides;
|
||||
}
|
||||
|
||||
protected Vector3 GetLocalPos(AnchorPoint ac, Transform trans)
|
||||
{
|
||||
if (anchorCamera == null || ac.targetCam == null)
|
||||
{
|
||||
return cachedTransform.localPosition;
|
||||
}
|
||||
Rect rect = ac.targetCam.rect;
|
||||
Vector3 vector = ac.targetCam.WorldToViewportPoint(ac.target.position);
|
||||
Vector3 position = new Vector3(vector.x * rect.width + rect.x, vector.y * rect.height + rect.y, vector.z);
|
||||
position = mCam.ViewportToWorldPoint(position);
|
||||
if (trans != null)
|
||||
{
|
||||
position = trans.InverseTransformPoint(position);
|
||||
}
|
||||
position.x = Mathf.Floor(position.x + 0.5f);
|
||||
position.y = Mathf.Floor(position.y + 0.5f);
|
||||
return position;
|
||||
}
|
||||
|
||||
protected virtual void OnEnable()
|
||||
{
|
||||
mUpdateFrame = -1;
|
||||
if (updateAnchors == AnchorUpdate.OnEnable)
|
||||
{
|
||||
mAnchorsCached = false;
|
||||
mUpdateAnchors = true;
|
||||
}
|
||||
if (mStarted)
|
||||
{
|
||||
OnInit();
|
||||
}
|
||||
mUpdateFrame = -1;
|
||||
}
|
||||
|
||||
protected virtual void OnInit()
|
||||
{
|
||||
mChanged = true;
|
||||
mRootSet = false;
|
||||
mParentFound = false;
|
||||
if (parent != null)
|
||||
{
|
||||
mParent.mChildren.Add(this);
|
||||
}
|
||||
}
|
||||
|
||||
protected virtual void OnDisable()
|
||||
{
|
||||
if ((bool)mParent)
|
||||
{
|
||||
mParent.mChildren.Remove(this);
|
||||
}
|
||||
mParent = null;
|
||||
mRoot = null;
|
||||
mRootSet = false;
|
||||
mParentFound = false;
|
||||
}
|
||||
|
||||
protected virtual void Awake()
|
||||
{
|
||||
NGUITools.CheckForPrefabStage(base.gameObject);
|
||||
mStarted = false;
|
||||
mGo = base.gameObject;
|
||||
mTrans = base.transform;
|
||||
_hasTrans = true;
|
||||
}
|
||||
|
||||
protected void Start()
|
||||
{
|
||||
mStarted = true;
|
||||
OnInit();
|
||||
OnStart();
|
||||
}
|
||||
|
||||
public void Update()
|
||||
{
|
||||
if (!mAnchorsCached)
|
||||
{
|
||||
ResetAnchors();
|
||||
}
|
||||
int frameCount = Time.frameCount;
|
||||
if (mUpdateFrame != frameCount)
|
||||
{
|
||||
if (updateAnchors == AnchorUpdate.OnUpdate || mUpdateAnchors)
|
||||
{
|
||||
UpdateAnchorsInternal(frameCount);
|
||||
}
|
||||
OnUpdate();
|
||||
}
|
||||
}
|
||||
|
||||
protected void UpdateAnchorsInternal(int frame)
|
||||
{
|
||||
mUpdateFrame = frame;
|
||||
mUpdateAnchors = false;
|
||||
bool flag = false;
|
||||
if ((bool)leftAnchor.target)
|
||||
{
|
||||
flag = true;
|
||||
if (leftAnchor.rect != null && leftAnchor.rect.mUpdateFrame != frame)
|
||||
{
|
||||
leftAnchor.rect.Update();
|
||||
}
|
||||
}
|
||||
if ((bool)bottomAnchor.target)
|
||||
{
|
||||
flag = true;
|
||||
if (bottomAnchor.rect != null && bottomAnchor.rect.mUpdateFrame != frame)
|
||||
{
|
||||
bottomAnchor.rect.Update();
|
||||
}
|
||||
}
|
||||
if ((bool)rightAnchor.target)
|
||||
{
|
||||
flag = true;
|
||||
if (rightAnchor.rect != null && rightAnchor.rect.mUpdateFrame != frame)
|
||||
{
|
||||
rightAnchor.rect.Update();
|
||||
}
|
||||
}
|
||||
if ((bool)topAnchor.target)
|
||||
{
|
||||
flag = true;
|
||||
if (topAnchor.rect != null && topAnchor.rect.mUpdateFrame != frame)
|
||||
{
|
||||
topAnchor.rect.Update();
|
||||
}
|
||||
}
|
||||
if (flag)
|
||||
{
|
||||
OnAnchor();
|
||||
}
|
||||
}
|
||||
|
||||
public void UpdateAnchors()
|
||||
{
|
||||
if (isAnchored)
|
||||
{
|
||||
mUpdateFrame = -1;
|
||||
mUpdateAnchors = true;
|
||||
UpdateAnchorsInternal(Time.frameCount);
|
||||
}
|
||||
}
|
||||
|
||||
protected abstract void OnAnchor();
|
||||
|
||||
public void SetAnchor(Transform t)
|
||||
{
|
||||
leftAnchor.target = t;
|
||||
rightAnchor.target = t;
|
||||
topAnchor.target = t;
|
||||
bottomAnchor.target = t;
|
||||
ResetAnchors();
|
||||
UpdateAnchors();
|
||||
}
|
||||
|
||||
public void SetAnchor(GameObject go)
|
||||
{
|
||||
Transform target = ((go != null) ? go.transform : null);
|
||||
leftAnchor.target = target;
|
||||
rightAnchor.target = target;
|
||||
topAnchor.target = target;
|
||||
bottomAnchor.target = target;
|
||||
ResetAnchors();
|
||||
UpdateAnchors();
|
||||
}
|
||||
|
||||
public void SetAnchor(GameObject go, int left, int bottom, int right, int top)
|
||||
{
|
||||
Transform target = ((go != null) ? go.transform : null);
|
||||
leftAnchor.target = target;
|
||||
rightAnchor.target = target;
|
||||
topAnchor.target = target;
|
||||
bottomAnchor.target = target;
|
||||
leftAnchor.relative = 0f;
|
||||
rightAnchor.relative = 1f;
|
||||
bottomAnchor.relative = 0f;
|
||||
topAnchor.relative = 1f;
|
||||
leftAnchor.absolute = left;
|
||||
rightAnchor.absolute = right;
|
||||
bottomAnchor.absolute = bottom;
|
||||
topAnchor.absolute = top;
|
||||
ResetAnchors();
|
||||
UpdateAnchors();
|
||||
}
|
||||
|
||||
public void ResetAnchors()
|
||||
{
|
||||
mAnchorsCached = true;
|
||||
leftAnchor.rect = (leftAnchor.target ? leftAnchor.target.GetComponent<UIRect>() : null);
|
||||
bottomAnchor.rect = (bottomAnchor.target ? bottomAnchor.target.GetComponent<UIRect>() : null);
|
||||
rightAnchor.rect = (rightAnchor.target ? rightAnchor.target.GetComponent<UIRect>() : null);
|
||||
topAnchor.rect = (topAnchor.target ? topAnchor.target.GetComponent<UIRect>() : null);
|
||||
mCam = NGUITools.FindCameraForLayer(cachedGameObject.layer);
|
||||
FindCameraFor(leftAnchor);
|
||||
FindCameraFor(bottomAnchor);
|
||||
FindCameraFor(rightAnchor);
|
||||
FindCameraFor(topAnchor);
|
||||
mUpdateAnchors = true;
|
||||
}
|
||||
|
||||
public void ResetAndUpdateAnchors()
|
||||
{
|
||||
ResetAnchors();
|
||||
UpdateAnchors();
|
||||
}
|
||||
|
||||
public abstract void SetRect(float x, float y, float width, float height);
|
||||
|
||||
private void FindCameraFor(AnchorPoint ap)
|
||||
{
|
||||
if (ap.target == null || ap.rect != null)
|
||||
{
|
||||
ap.targetCam = null;
|
||||
}
|
||||
else
|
||||
{
|
||||
ap.targetCam = NGUITools.FindCameraForLayer(ap.target.gameObject.layer);
|
||||
}
|
||||
}
|
||||
|
||||
public virtual void ParentHasChanged()
|
||||
{
|
||||
mParentFound = false;
|
||||
UIRect uIRect = NGUITools.FindInParents<UIRect>(cachedTransform.parent);
|
||||
if (mParent != uIRect)
|
||||
{
|
||||
if ((bool)mParent)
|
||||
{
|
||||
mParent.mChildren.Remove(this);
|
||||
}
|
||||
mParent = uIRect;
|
||||
if ((bool)mParent)
|
||||
{
|
||||
mParent.mChildren.Add(this);
|
||||
}
|
||||
mRootSet = false;
|
||||
}
|
||||
}
|
||||
|
||||
protected abstract void OnStart();
|
||||
|
||||
protected virtual void OnUpdate()
|
||||
{
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user