feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
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31
SVSim.BattleEngine/Engine/UIInputWizard.cs
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31
SVSim.BattleEngine/Engine/UIInputWizard.cs
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using System.Collections.Generic;
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public class UIInputWizard : UIInput
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{
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public List<EventDelegate> onSelect = new List<EventDelegate>();
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public List<EventDelegate> onDeselect = new List<EventDelegate>();
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protected override void Update()
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{
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base.Update();
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}
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protected override void OnSelectEvent()
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{
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base.OnSelectEvent();
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EventDelegate.Execute(onSelect);
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}
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protected override void OnDeselectEvent()
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{
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base.OnDeselectEvent();
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if (UIInput.current == null)
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{
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UIInput.current = this;
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EventDelegate.Execute(onDeselect);
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UIInput.current = null;
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UpdateLabel();
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}
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}
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}
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