feat(battle-engine): M1 auto-copy closure (782 battle-logic files)

Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
This commit is contained in:
gamer147
2026-06-05 16:57:20 -04:00
parent 23a6596558
commit 0d9d8acae0
778 changed files with 165107 additions and 0 deletions

View File

@@ -0,0 +1,30 @@
using System;
using UnityEngine;
[RequireComponent(typeof(UIInput))]
public class UIInputOnGUI : MonoBehaviour
{
private const int KEY_LEFT = 28;
private const int KEY_RIGHT = 29;
private const int KEY_UP = 30;
private const int KEY_DOWN = 31;
[NonSerialized]
private UIInput mInput;
private void Awake()
{
mInput = GetComponent<UIInput>();
}
private void OnGUI()
{
if (Event.current.rawType == EventType.KeyDown)
{
mInput.ProcessEvent(Event.current);
}
}
}