feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
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SVSim.BattleEngine/Engine/UIInputOnGUI.cs
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30
SVSim.BattleEngine/Engine/UIInputOnGUI.cs
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using System;
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using UnityEngine;
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[RequireComponent(typeof(UIInput))]
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public class UIInputOnGUI : MonoBehaviour
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{
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private const int KEY_LEFT = 28;
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private const int KEY_RIGHT = 29;
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private const int KEY_UP = 30;
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private const int KEY_DOWN = 31;
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[NonSerialized]
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private UIInput mInput;
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private void Awake()
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{
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mInput = GetComponent<UIInput>();
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}
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private void OnGUI()
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{
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if (Event.current.rawType == EventType.KeyDown)
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{
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mInput.ProcessEvent(Event.current);
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}
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}
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}
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