feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
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134
SVSim.BattleEngine/Engine/TweenPosition.cs
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134
SVSim.BattleEngine/Engine/TweenPosition.cs
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using System;
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using UnityEngine;
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[AddComponentMenu("NGUI/Tween/Tween Position")]
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public class TweenPosition : UITweener
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{
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public Vector3 from;
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public Vector3 to;
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[HideInInspector]
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public bool worldSpace;
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private Transform mTrans;
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private UIRect mRect;
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public Transform cachedTransform
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{
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get
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{
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if (mTrans == null)
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{
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mTrans = base.transform;
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}
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return mTrans;
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}
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}
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[Obsolete("Use 'value' instead")]
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public Vector3 position
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{
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get
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{
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return value;
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}
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set
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{
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this.value = value;
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}
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}
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public Vector3 value
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{
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get
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{
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if (!worldSpace)
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{
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return cachedTransform.localPosition;
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}
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return cachedTransform.position;
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}
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set
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{
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if (mRect == null || !mRect.isAnchored || worldSpace)
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{
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if (worldSpace)
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{
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cachedTransform.position = value;
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}
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else
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{
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cachedTransform.localPosition = value;
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}
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}
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else
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{
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value -= cachedTransform.localPosition;
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NGUIMath.MoveRect(mRect, value.x, value.y);
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}
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}
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}
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private void Awake()
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{
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mRect = GetComponent<UIRect>();
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}
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protected override void OnUpdate(float factor, bool isFinished)
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{
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value = from * (1f - factor) + to * factor;
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}
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public static TweenPosition Begin(GameObject go, float duration, Vector3 pos)
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{
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TweenPosition tweenPosition = UITweener.Begin<TweenPosition>(go, duration);
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tweenPosition.from = tweenPosition.value;
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tweenPosition.to = pos;
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if (duration <= 0f)
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{
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tweenPosition.Sample(1f, isFinished: true);
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tweenPosition.enabled = false;
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}
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return tweenPosition;
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}
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public static TweenPosition Begin(GameObject go, float duration, Vector3 pos, bool worldSpace)
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{
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TweenPosition tweenPosition = UITweener.Begin<TweenPosition>(go, duration);
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tweenPosition.worldSpace = worldSpace;
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tweenPosition.from = tweenPosition.value;
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tweenPosition.to = pos;
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if (duration <= 0f)
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{
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tweenPosition.Sample(1f, isFinished: true);
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tweenPosition.enabled = false;
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}
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return tweenPosition;
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}
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[ContextMenu("Set 'From' to current value")]
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public override void SetStartToCurrentValue()
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{
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from = value;
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}
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[ContextMenu("Set 'To' to current value")]
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public override void SetEndToCurrentValue()
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{
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to = value;
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}
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[ContextMenu("Assume value of 'From'")]
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private void SetCurrentValueToStart()
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{
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value = from;
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}
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[ContextMenu("Assume value of 'To'")]
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private void SetCurrentValueToEnd()
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{
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value = to;
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}
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}
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