feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
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241
SVSim.BattleEngine/Engine/TurnEndButtonUI.cs
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241
SVSim.BattleEngine/Engine/TurnEndButtonUI.cs
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using UnityEngine;
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using Wizard;
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public class TurnEndButtonUI : UIBase, ITurnEndButtonUI
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{
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public enum ViewType
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{
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Normal,
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Watch,
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Replay
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}
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private const int TITLELABEL_FONTSIZE_NORMAL = 28;
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private const int TITLELABEL_FONTSIZE_WATCH = 25;
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private const int HIDE_X_VALUE = 200;
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private const string SPRITE_NAME_BLUE = "battle_btn_turnend_off";
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private const string SPRITE_NAME_BLUE_WATCH = "battle_btn_turnend_owner";
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private const string SPRITE_NAME_RED = "battle_btn_turnend_red";
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private const string SPRITE_NAME_RED_WATCH = "battle_btn_turnend_guest";
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[SerializeField]
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private GameObject BtnMain;
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[SerializeField]
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private UILabel TitleLabel;
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[SerializeField]
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private UISprite TurnEndButtonImg;
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[SerializeField]
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private UIButton TurnEndButtonButton;
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private Vector3 _defPos;
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private bool _isSettingDefPost;
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public bool _isButtonForcedOff { get; set; }
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public bool GetEnableLabel => TitleLabel.gameObject.activeSelf;
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public bool _isChangeViewLock { get; set; }
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public GameObject GameObject => base.gameObject;
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private ViewType ActiveView
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{
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get
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{
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if (GameMgr.GetIns().IsReplayBattle)
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{
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return ViewType.Replay;
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}
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if (GameMgr.GetIns().IsWatchBattle)
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{
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return ViewType.Watch;
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}
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return ViewType.Normal;
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}
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}
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public void StartTurnEndCountdown()
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{
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GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_ACTUVATE_TURNEND_BUTTON);
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base.gameObject.SetActive(value: true);
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ShowBtn();
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}
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public void ShowBtn(bool canPlayerEndTurnImmediately = false)
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{
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BattleManagerBase ins = BattleManagerBase.GetIns();
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BattlePlayer battlePlayer = ins.BattlePlayer;
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BattlePlayerBase battlePlayer2 = ins.GetBattlePlayer(isPlayer: false);
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if (!battlePlayer.IsTurnStartEffectNotFinished && !battlePlayer.Class.IsDead && !battlePlayer2.Class.IsDead && !ins.IsPlayerRetire)
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{
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if (_isButtonForcedOff)
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{
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DisableButton();
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}
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else
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{
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EnableButton();
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}
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bool isSelfTurn = battlePlayer.IsSelfTurn;
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if (isSelfTurn)
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{
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BtnMain.SetActive(value: true);
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}
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if (ActiveView == ViewType.Watch)
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{
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TitleLabel.gameObject.SetActive(value: true);
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}
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else
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{
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TitleLabel.gameObject.SetActive(isSelfTurn);
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}
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ChangeButtonView(isSelfTurn);
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if (canPlayerEndTurnImmediately)
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{
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EnableEndTurnPulsateEffect();
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}
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else
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{
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DisableEndTurnPulsateEffect();
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}
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}
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}
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public void HideBtn()
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{
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if (ActiveView == ViewType.Normal)
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{
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TitleLabel.gameObject.SetActive(value: false);
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}
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DisableButton();
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DisableEndTurnPulsateEffect();
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}
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public void HideAnimation()
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{
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iTween.MoveTo(BtnMain, iTween.Hash("position", BtnMain.transform.localPosition + Vector3.right * 200f, "time", 0.5f, "islocal", true, "easetype", iTween.EaseType.easeInOutExpo));
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}
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public void ChangeButtonView(bool isMyTurn)
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{
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if (!_isChangeViewLock)
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{
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ChangeSpriteOnTurn(isMyTurn);
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ChangeTitleLabelOnTurn(isMyTurn);
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}
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}
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private void ChangeSpriteOnTurn(bool isMyTurn)
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{
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string text = "";
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text = ((ActiveView != ViewType.Normal) ? (isMyTurn ? "battle_btn_turnend_owner" : "battle_btn_turnend_guest") : (isMyTurn ? "battle_btn_turnend_off" : "battle_btn_turnend_red"));
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TurnEndButtonImg.spriteName = text;
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TurnEndButtonButton.normalSprite = text;
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}
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private void ChangeTitleLabelOnTurn(bool isMyTurn)
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{
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string text = string.Empty;
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int num = 28;
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if (ActiveView == ViewType.Normal && isMyTurn)
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{
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text = "Battle_0109";
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num = 28;
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}
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else if (ActiveView == ViewType.Normal && !isMyTurn)
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{
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text = string.Empty;
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num = 28;
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}
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else if (ActiveView == ViewType.Replay)
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{
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TitleLabel.text = string.Empty;
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num = 28;
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}
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else
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{
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text = (isMyTurn ? "Battle_0468" : "Battle_0469");
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num = 25;
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}
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if (!string.IsNullOrEmpty(text))
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{
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TitleLabel.text = Data.SystemText.Get(text);
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TitleLabel.fontSize = num;
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}
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else
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{
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TitleLabel.text = string.Empty;
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TitleLabel.fontSize = 28;
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}
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}
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public void EnableButton()
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{
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if (BattleManagerBase.GetIns().BattlePlayer.IsSelfTurn && !_isButtonForcedOff && !_isChangeViewLock)
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{
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TurnEndButtonButton.isEnabled = true;
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}
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}
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public void DisableButton()
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{
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TurnEndButtonButton.isEnabled = false;
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}
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public void EnableEndTurnPulsateEffect()
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{
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if (TurnEndButtonButton.isEnabled && GetEnableLabel && base.gameObject.activeSelf && ActiveView != ViewType.Watch)
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{
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GameMgr.GetIns().GetEffectMgr().Start(EffectMgr.EffectType.CMN_FRAME_BTN_1, GetBtnPosition());
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}
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}
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public void DisableEndTurnPulsateEffect()
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{
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GameMgr.GetIns().GetEffectMgr().Stop(EffectMgr.EffectType.CMN_FRAME_BTN_1);
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}
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public Vector3 GetBtnPosition()
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{
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return BtnMain.transform.position;
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}
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public void SettingTimer(float second, bool isRed)
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{
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if (!isRed)
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{
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if (!_isSettingDefPost)
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{
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_defPos = BtnMain.transform.localPosition;
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_isSettingDefPost = true;
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}
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BtnMain.transform.localPosition = _defPos;
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}
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else
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{
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float num = 20f - second;
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BtnMain.transform.localPosition = new Vector3(num * Random.value - num * 0.5f, num * Random.value - num * 0.5f, 0f) + _defPos;
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}
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}
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public void Recovery()
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{
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BtnMain.SetActive(value: false);
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BtnMain.SetActive(value: true);
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}
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public GameObject GetTurnEndButton()
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{
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return TurnEndButtonButton.gameObject;
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}
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}
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