feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
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37
SVSim.BattleEngine/Engine/TurnAndIntValue.cs
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37
SVSim.BattleEngine/Engine/TurnAndIntValue.cs
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public class TurnAndIntValue
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{
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public const int NONE_TURN = -1;
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public int Value { get; private set; }
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public int Turn { get; private set; }
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public bool IsSelfTurn { get; private set; }
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public TurnAndIntValue(int value, int turn, bool isSelfTurn)
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{
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Value = value;
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Turn = turn;
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IsSelfTurn = isSelfTurn;
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}
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public void Increment()
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{
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int value = Value + 1;
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Value = value;
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}
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public void AddValue(int count)
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{
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Value += count;
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}
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public bool IsSpecificTurn(int turn, bool isSelfTurn)
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{
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if (turn != -1 && Turn == turn)
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{
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return IsSelfTurn == isSelfTurn;
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}
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return false;
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}
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}
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