feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
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SVSim.BattleEngine/Engine/TokenDrawModifier.cs
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25
SVSim.BattleEngine/Engine/TokenDrawModifier.cs
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public class TokenDrawModifier
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{
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private int _cardId;
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private int _multiplyCount;
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public int CardId => _cardId;
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public int MultiplyCount => _multiplyCount;
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public TokenDrawModifier(int cardId, int multiplyCount)
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{
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_cardId = cardId;
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_multiplyCount = multiplyCount;
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}
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public bool Equals(TokenDrawModifier modifier)
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{
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if (_cardId == modifier.CardId)
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{
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return _multiplyCount == modifier._multiplyCount;
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}
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return false;
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}
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}
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