feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
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44
SVSim.BattleEngine/Engine/TimerMgr.cs
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44
SVSim.BattleEngine/Engine/TimerMgr.cs
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using System.Collections.Generic;
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using System.Linq;
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public class TimerMgr
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{
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private IList<Timer> timerList = new List<Timer>();
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public void Dispose()
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{
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timerList.Clear();
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}
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public void Update()
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{
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for (int num = timerList.Count - 1; num >= 0; num--)
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{
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Timer timer = timerList[num];
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timer.Update();
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if (timer.IsEnd)
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{
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timerList.RemoveAt(num);
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}
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}
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}
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public void Add(Timer timer)
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{
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timerList.Add(timer);
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}
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public void Remove(Timer timer)
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{
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timerList.Remove(timer);
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}
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public void Flush()
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{
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foreach (Timer item in timerList.OrderBy((Timer x) => x.RemainTimeSec))
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{
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item.CallEvent();
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}
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timerList.Clear();
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}
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}
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