feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
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SVSim.BattleEngine/Engine/SkillVariableComareFilter.cs
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SVSim.BattleEngine/Engine/SkillVariableComareFilter.cs
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using System;
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using System.Text.RegularExpressions;
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public class SkillVariableComareFilter
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{
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protected readonly Func<int, int, bool> _compareFunc;
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public string Lhs { get; private set; }
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public string Rhs { get; private set; }
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public string Compare { get; private set; }
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public string Text { get; protected set; }
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public SkillVariableComareFilter(string text)
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{
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Text = text;
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Match match = Regex.Match(text, "^(?<lhs>((?<open>{)[^{}]*)+((?<-open>})[^{}]*)*(?<-open>})([+\\-\\*/]((?<open>{)[^{}]*)+((?<-open>})[^{}]*)*(?<-open>}))*(%[0-9]+)*)(?<c>[<>!]?:?=?)(?<rhs>.*)");
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Lhs = match.Groups["lhs"].ToString();
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Rhs = match.Groups["rhs"].ToString();
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Compare = match.Groups["c"].ToString();
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_compareFunc = SkillCompareFuncCreator.Create(Compare);
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}
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public virtual bool Filtering(SkillOptionValue optionValue)
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{
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int arg = optionValue.ParseInt(Lhs);
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int arg2 = optionValue.ParseInt(Rhs);
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return _compareFunc(arg, arg2);
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}
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}
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