feat(battle-engine): M1 auto-copy closure (782 battle-logic files)

Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
This commit is contained in:
gamer147
2026-06-05 16:57:20 -04:00
parent 23a6596558
commit 0d9d8acae0
778 changed files with 165107 additions and 0 deletions

View File

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using Wizard;
using Wizard.Battle;
public class SkillFilterVariable
{
private readonly BattlePlayerReadOnlyInfoPair m_playerInfoPair;
private readonly IReadOnlyBattleCardInfo m_ownerCardInfo;
private readonly SkillConditionCheckerOption _checkerOption;
private readonly bool _isPrePlay;
private readonly SkillBase _skill;
public SkillFilterVariable(BattlePlayerReadOnlyInfoPair playerInfoPair, IReadOnlyBattleCardInfo ownerCardInfo, bool isPrePlay, SkillBase skill, SkillConditionCheckerOption checkerOption = null)
{
m_playerInfoPair = playerInfoPair;
m_ownerCardInfo = ownerCardInfo;
_checkerOption = ((checkerOption != null) ? checkerOption : new SkillConditionCheckerOption());
_isPrePlay = isPrePlay;
_skill = skill;
}
public int Parse(string text)
{
VariableSkillFilterCollection variableSkillFilterCollection = new VariableSkillFilterCollection(_checkerOption.IsSkipPrivateCardCheck);
SkillFilterCreator.SetupVariable(variableSkillFilterCollection, text, m_ownerCardInfo, _skill);
return variableSkillFilterCollection.Filtering(m_playerInfoPair, _checkerOption, _isPrePlay);
}
}