feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
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31
SVSim.BattleEngine/Engine/ShieldInfo.cs
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31
SVSim.BattleEngine/Engine/ShieldInfo.cs
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public class ShieldInfo
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{
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public enum ShieldType
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{
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ALL,
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SKILL,
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SPELL,
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ATTACK
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}
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public BattleCardBase OwnerCard { get; private set; }
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public ShieldType Type { get; private set; }
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public ShieldInfo(BattleCardBase card, string type)
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{
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OwnerCard = card;
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switch (type)
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{
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case "skill":
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Type = ShieldType.SKILL;
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break;
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case "spell":
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Type = ShieldType.SPELL;
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break;
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case "attack":
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Type = ShieldType.ATTACK;
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break;
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}
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}
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}
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