feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
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33
SVSim.BattleEngine/Engine/SendIntervalTrigger.cs
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33
SVSim.BattleEngine/Engine/SendIntervalTrigger.cs
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public class SendIntervalTrigger
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{
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public virtual void SendDataCheck(NetworkBattleManagerBase networkBattleManager, NetworkBattleDefine.NetworkBattleURI sendUri)
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{
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switch (sendUri)
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{
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case NetworkBattleDefine.NetworkBattleURI.Swap:
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if (!networkBattleManager.notMulliganEndToJudgeChecker.IsTimeOver())
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{
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networkBattleManager.IsSendSwap = true;
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}
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break;
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case NetworkBattleDefine.NetworkBattleURI.TurnStart:
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networkBattleManager.opponentNotTurnStartToWinChecker.StopChecker();
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networkBattleManager.notTurnStartToLoseChecker.StopChecker();
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break;
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case NetworkBattleDefine.NetworkBattleURI.TurnEnd:
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networkBattleManager.notTurnEndToLoseChecker.StopChecker();
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if (!networkBattleManager.BattlePlayer.IsExtraTurn)
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{
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networkBattleManager.opponentNotTurnStartToWinChecker.StartChecker();
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}
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break;
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case NetworkBattleDefine.NetworkBattleURI.TurnEndFinal:
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networkBattleManager.notTurnEndToLoseChecker.StopChecker();
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networkBattleManager.opponentNotTurnStartToWinChecker.StartChecker();
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break;
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case NetworkBattleDefine.NetworkBattleURI.Ready:
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case NetworkBattleDefine.NetworkBattleURI.TurnEndActions:
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break;
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}
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}
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}
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