feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
This commit is contained in:
415
SVSim.BattleEngine/Engine/Se.cs
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415
SVSim.BattleEngine/Engine/Se.cs
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@@ -0,0 +1,415 @@
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using System;
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using System.Collections.Generic;
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using CriWare;
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using Cute;
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using Wizard;
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public class Se
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{
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public enum TYPE
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{
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NONE,
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MAX,
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BREAKCARD,
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SYS_CARD_SCROLL,
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SYS_COMMON_BUTTON,
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SYS_COMMON_CANCEL,
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SYS_COMMON_DECIDE,
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SYS_TITLE_START,
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SYS_BTN_DECIDE,
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SYS_BTN_DECIDE_TRANS,
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SYS_BTN_CANCEL,
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SYS_BTN_CANCEL_TRANS,
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SYS_SWITCH_MENU,
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SYS_MENU_CARD,
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SYS_SWITCH_MENU_CARD,
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SYS_TOGGLE_ON,
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SYS_TOGGLE_OFF,
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SYS_SLIDE_BTN,
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SYS_CARD_INFO,
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SYS_MYPAGE_EVOLVE,
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SYS_DRAG_CARD,
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SYS_DECK_CARD_MOVE_IN,
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SYS_DECK_CARD_MOVE_OUT,
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SYS_USE_RED_ETHER,
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SYS_GET_RED_ETHER,
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SYS_CARDLIST_REVERSE,
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SYS_DECK_IN,
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SYS_DECK_OUT,
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SYS_GIFT_ALL,
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SYS_DIALOG_OPEN,
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SYS_DL_CARD_APPEAR,
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SYS_CARD_INFO_SMALL,
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SYS_CARD_INFO_CANCEL,
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SYS_FEED_TEXT,
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SYS_SCROLL,
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SYS_BAR_SLIDE,
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SYS_CARD_TOUCH,
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SYS_CARD_MOVE_SINGLE_1,
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SYS_CARD_MOVE_SINGLE_2,
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SYS_CARD_MOVE_SINGLE_3,
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SYS_2PICK_SELECT,
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SYS_2PICK_BOX_OPEN,
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SYS_WINDOW_MOVE,
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SYS_ROOM_IN,
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SYS_ROOM_OUT,
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SYS_LOTTERY_BOX_TOUCH,
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SYS_BOX_OPEN_SP,
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SE_BATTLE_MIN,
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BATTLE_START_VS,
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BATTLE_START_VS_ST2,
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DRAW,
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DRAW_CARD_OPEN_LG,
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DRAW_CARD_OPEN,
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MULLIGAN_SELECT_REPLACE_CARD,
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MULLIGAN_CANCEL_REPLACE_CARD,
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MULLIGAN_DECIDE,
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MULLIGAN_CARD_RETURN,
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SET_CARD_TO_HAND,
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SYS_BREAK_CHARACTER,
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SYS_TURN_END,
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SYS_TURN_END_CONFIRM,
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SYS_BATTLE_EVOLVE,
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SYS_BATTLE_EVOLVE_DRAG,
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SYS_BATTLE_EVOLVE_CUTIN,
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SYS_BATTLE_EVOLVE_SKILL,
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SYS_SPELL_CAST,
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SYS_SUMMON_FALL,
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SYS_SUMMON_CARD_DROP,
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SYS_CAMERA_ZOOM_OUT,
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SYS_ACTUVATE_TURNEND_BUTTON,
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SYS_YOURTURN,
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SYS_SUMMON_LANDING,
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SYS_ENEMY_CARD_OPEN,
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SYS_ENEMY_SET_CARD_TO_HAND,
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SYS_ARROW_DRAG,
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SYS_ARROW_SELECT,
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SYS_DRAG_SLIDE,
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SYS_RESULT_GAUGEUP,
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SYS_RESULT_LEVELUP,
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SYS_RESULT_RANKUP,
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SYS_RESULT_WINDOW_APPER,
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SYS_RESULT_YOUWIN,
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SYS_RESULT_YOULOSE,
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SYS_RESULT_PUZZLE_RESET,
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SYS_RANK_UP_MACH_BEGIN,
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SYS_RANK_UP_MACH_WINDOW_MOVE,
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SYS_RANK_UP_MACH_WIN,
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SYS_RANK_UP_MACH_SUCCESS,
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SYS_RANK_UP_MACH_LOSE,
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SYS_RANK_UP_MACH_FAILED,
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SYS_RANK_UP_MACH_RANK_DOWN,
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SYS_RANK_UP_MACH_SUCCES_2,
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SYS_BOSS_RUSH_RESULT_APPEAR,
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SYS_BOSS_RUSH_RESULT_CLEAR,
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SYS_BOSS_RUSH_RESULT_MOVE,
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SYS_OPEN_SEQUENCE_CARD,
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SYS_CMN_CARD_DRAW_4,
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SYS_CMN_CARD_SELECT_3,
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SYS_CMN_CARD_RETURN_1,
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SYS_ATTACK_ICON_1,
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SYS_ATTACK_ICON_2,
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SYS_ATTACK_ICON_3,
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SYS_HAND_MOVE_CENTER,
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SYS_HAND_MOVE_RIGHT,
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SYS_BREAK_LEADER,
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SYS_BREAK_LEADER_ST1,
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SYS_BREAK_LEADER_ST2,
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SYS_APPEAR_MANA,
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SYS_APPEAR_LEADER,
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SYS_CMN_CLASS_DECKOUT_1,
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SYS_REPLAY_TURN_SKIPPING,
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SE_SYS_WIN_REWARD_BOX_SMALL,
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SE_SYS_WIN_REWARD_BOX_BIG,
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SYS_CMN_UI_EP_6,
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SYS_HBP_BUTTON,
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SYS_HBP_UP,
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SE_SYS_UPGRADE_TREASURE_BOX_01,
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SE_SYS_UPGRADE_TREASURE_BOX_02,
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SE_SYS_UPGRADE_TREASURE_BOX_03,
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SE_SYS_UPGRADE_TREASURE_BOX_04,
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SE_BATTLE_MAX,
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SE_BATTLE_JINGLE_MIN,
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SYS_JINGLE_WIN,
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SYS_JINGLE_LOSE,
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SE_BATTLE_JINGLE_MAX,
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SE_GACHA_MIN,
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SYS_GACHA_LEGEND,
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SYS_GACHA_EPIC,
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SYS_GACHA_RARE,
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SYS_GACHA_COMMON,
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SYS_GACHA_OPEN,
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SYS_GACHA_APPEAR,
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SYS_GACHA_MOVE,
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SYS_GACHA_CHOICE,
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SYS_GACHA_BACK,
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SYS_GACHA_RARE_LOOP,
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SYS_GACHA_EPIC_LOOP,
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SYS_GACHA_LEGEND_LOOP,
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SYS_GACHA_CARD_OUT,
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SYS_GACHA_CARD_IN,
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SE_GACHA_MAX,
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SE_PROLOGUE_MIN,
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SYS_PROLOGUE_CHAR_APPEAR,
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SYS_PROLOGUE_CHAR_APPEAR_EFFECT,
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SYS_PROLOGUE_CHAR_LEAVE,
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SE_PROLOGUE_MAX,
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SE_MAP_MIN,
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SYS_MAP_CLEAR,
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SYS_MAP_CAMERA_MOVE,
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SYS_MAP_NEW_AREA_RELEASE,
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SYS_MAP_CUTIN_TEXT,
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SE_MAP_TREE_EFFECT,
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SE_MAP_SECTION9_CHAPTER1,
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SE_MAP_SECTION9_CHAPTER2,
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SE_MAP_SECTION9_CHANGE_CHAPTER,
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SE_MAP_BACKGROUND_CHANGE_FIRST_CLEAR_604,
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SE_MAP_BACKGROUND_CHANGE_604,
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SE_MAP_BACKGROUND_CHANGE_FIRST_CLEAR_614,
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SE_MAP_CHAPTER_SELECT_FOCUS_CHANGE,
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SE_MAP_CHAPTER_SELECT_CLEAR,
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SE_MAP_CHAPTER_SELECT_CHAPTER_RELEASE,
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SE_MAP_CHAPTER_SELECT_LOCKED_CHAPTER_RELEASE,
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SE_MAP_CHAPTER_SELECT_UNLOCK,
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SE_MAP_SECTION20_CHANGE_CHAPTER1,
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SE_MAP_MAX,
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SE_LOGIN_BONUS_MIN,
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LOGIN_BONUS_STAMP_1,
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LOGIN_BONUS_STAMP_2,
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LOGIN_BONUS_STAMP_NEXT,
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SE_LOGIN_BONUS_MAX
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}
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public class BtlSmnSEPlayTimeAndSeName
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{
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public DateTime PlayTime { get; private set; }
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public string SeName { get; private set; }
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public BtlSmnSEPlayTimeAndSeName()
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{
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PlayTime = DateTime.Now;
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SeName = "NONE";
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}
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public void SetValue(DateTime playTime, string seName)
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{
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PlayTime = playTime;
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SeName = seName;
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}
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}
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private CriAtomSource m_SeAudioSource;
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private CriAtomSource m_SeAudioSourcLoop;
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private const string CATEGORY_NAME = "SE";
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public const string CUESHEETNAME_LOGINBONUS = "se_login";
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private Dictionary<TYPE, string> m_AudioData;
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private float m_volume;
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private bool m_isMuted;
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private const int BTL_SMN_SE_DUPLICATE_CHECK_MILLISECOND = 180;
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private BtlSmnSEPlayTimeAndSeName _btlSmnSEPlayTimeAndSeName;
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private BtlSmnSEPlayTimeAndSeName _sysSEPlayTimeAndSeName;
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public Se()
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{
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CriAtom.AttachDspBusSetting("DspBusSetting_0");
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m_SeAudioSource = GameMgr.GetIns().GetGameObjMgr().GetGameObj()
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.AddComponent<CriAtomSource>();
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m_SeAudioSource.loop = false;
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m_SeAudioSource.playOnStart = false;
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m_SeAudioSource.use3dPositioning = false;
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m_SeAudioSourcLoop = GameMgr.GetIns().GetGameObjMgr().GetGameObj()
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.AddComponent<CriAtomSource>();
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m_SeAudioSourcLoop.loop = true;
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m_SeAudioSourcLoop.playOnStart = false;
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m_SeAudioSourcLoop.use3dPositioning = false;
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m_SeAudioSourcLoop.player.AttachFader();
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m_SeAudioSourcLoop.player.SetFadeOutTime(150);
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m_AudioData = new Dictionary<TYPE, string>();
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_btlSmnSEPlayTimeAndSeName = new BtlSmnSEPlayTimeAndSeName();
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_sysSEPlayTimeAndSeName = new BtlSmnSEPlayTimeAndSeName();
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SetVolume(PlayerPrefsWrapper.GetValue(PlayerPrefsWrapper.SE_VOLUME));
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Mute(PlayerPrefsWrapper.GetBool(PlayerPrefsWrapper.SOUND_MUTE));
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}
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public void Load(TYPE SeType, string Path)
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{
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if (!m_AudioData.ContainsKey(SeType))
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{
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m_AudioData.Add(SeType, Path);
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}
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}
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public void UnLoad(TYPE SeType)
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{
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if (m_AudioData.ContainsKey(SeType))
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{
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m_AudioData.Remove(SeType);
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}
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}
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public void SetVolume(float Prm)
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{
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CriAtomExCategory.SetVolume("SE", Prm);
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m_volume = Prm;
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}
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public float GetVolume()
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{
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return m_volume;
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}
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public void Mute(bool isMute)
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{
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CriAtomExCategory.Mute("SE", isMute);
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m_isMuted = isMute;
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}
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public bool IsMuted()
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{
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return m_isMuted;
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}
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public void SetAisac(string cuename, string param, float num)
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{
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Toolbox.AudioManager.SetAisac(cuename, param, num);
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}
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public void SetAisac(TYPE SeType, string param, float num)
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{
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Toolbox.AudioManager.SetAisac(m_AudioData[SeType], param, num);
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}
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private void AddSeCueSheetPlay(TYPE SeType, bool isSeSysSummonLandingDuplicateCheck = false)
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{
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string acbName = "preinstall";
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if (SeType >= TYPE.SE_BATTLE_MIN && SeType <= TYPE.SE_BATTLE_MAX)
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{
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acbName = "se_battle";
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}
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else if (SeType >= TYPE.SE_BATTLE_JINGLE_MIN && SeType <= TYPE.SE_BATTLE_JINGLE_MAX)
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{
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acbName = "bgm_btl_jingle";
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}
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else if (SeType >= TYPE.SE_GACHA_MIN && SeType <= TYPE.SE_GACHA_MAX)
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{
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acbName = "se_gacha";
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}
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else if (SeType >= TYPE.SE_PROLOGUE_MIN && SeType <= TYPE.SE_PROLOGUE_MAX)
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{
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acbName = "se_st_prologue";
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}
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else if (SeType >= TYPE.SE_MAP_MIN && SeType <= TYPE.SE_MAP_MAX)
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{
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acbName = "se_st_map";
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}
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else if (SeType >= TYPE.SE_LOGIN_BONUS_MIN && SeType <= TYPE.SE_LOGIN_BONUS_MAX)
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{
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acbName = "se_login";
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}
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string text = m_AudioData[SeType];
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if (isSeSysSummonLandingDuplicateCheck && SeType == TYPE.SYS_SUMMON_LANDING)
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{
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DateTime now = DateTime.Now;
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if ((now - _sysSEPlayTimeAndSeName.PlayTime).TotalMilliseconds < 180.0 && _sysSEPlayTimeAndSeName.SeName == text)
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{
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return;
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}
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_sysSEPlayTimeAndSeName.SetValue(now, text);
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}
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Toolbox.AudioManager.PlaySeFromName(acbName, text, loop: false, 0f, 0L);
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}
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public void Play(TYPE SeType, bool isSeSysSummonLandingDuplicateCheck)
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{
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if (SeType == TYPE.NONE)
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{
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return;
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}
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try
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{
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AddSeCueSheetPlay(SeType, isSeSysSummonLandingDuplicateCheck);
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}
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catch
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{
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Debug.LogError("SE ERR " + SeType);
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}
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}
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public void PlayByStr(string SeStr, string AcbName, float fadeInTime, long startTime)
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{
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try
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{
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if (SeStr.Contains("btl") || SeStr.Contains("smn"))
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{
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DateTime now = DateTime.Now;
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if ((now - _btlSmnSEPlayTimeAndSeName.PlayTime).TotalMilliseconds < 180.0 && _btlSmnSEPlayTimeAndSeName.SeName == SeStr)
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{
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return;
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}
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_btlSmnSEPlayTimeAndSeName.SetValue(now, SeStr);
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}
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Toolbox.AudioManager.PlaySeFromName(AcbName, SeStr, loop: false, fadeInTime, startTime);
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}
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catch
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{
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Debug.LogError("SE ERR " + SeStr);
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}
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}
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public void PlayLoop(TYPE SeType)
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{
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try
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{
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AddSeCueSheetPlay(SeType);
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}
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catch
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{
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Debug.LogError("SE ERR " + SeType);
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}
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}
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public void PlayLoopByStr(string SeStr, float fadeInTime, long startTime)
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{
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try
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{
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Toolbox.AudioManager.PlaySeFromName(SeStr, SeStr, loop: true, fadeInTime, startTime);
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}
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catch
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{
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Debug.LogError("SE ERR " + SeStr);
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}
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}
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public void AisacChange(float aisacnum)
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{
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if (m_SeAudioSourcLoop.status == CriAtomSource.Status.Playing)
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{
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m_SeAudioSourcLoop.SetAisacControl("Speed", aisacnum);
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}
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}
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public void Stop(string cuename, float fadeOutTime)
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{
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Toolbox.AudioManager.StopSe(cuename, fadeOutTime);
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}
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public void Stop(TYPE setype, float fadetime = 0f)
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{
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Toolbox.AudioManager.StopSe(m_AudioData[setype], fadetime);
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}
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public void StopAll(float fadeOutTime)
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{
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Toolbox.AudioManager.StopSeAll(fadeOutTime);
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}
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}
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Reference in New Issue
Block a user