feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
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32
SVSim.BattleEngine/Engine/RepeatTimer.cs
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32
SVSim.BattleEngine/Engine/RepeatTimer.cs
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using UnityEngine;
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public class RepeatTimer : Timer
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{
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private float interval;
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public RepeatTimer(float time, OnEndDelegate onEndEvent)
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: base(time, onEndEvent)
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{
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interval = time;
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}
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public override void Update()
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{
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if (!base.IsEnd)
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{
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RemainTimeSec -= Time.deltaTime;
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if (!(RemainTimeSec > 0f))
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{
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base.IsEnd = true;
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OnFinish();
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}
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}
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}
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private void OnFinish()
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{
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CallEvent();
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RemainTimeSec = interval;
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base.IsEnd = false;
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}
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}
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