feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
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39
SVSim.BattleEngine/Engine/ReflectionInfo.cs
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39
SVSim.BattleEngine/Engine/ReflectionInfo.cs
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public class ReflectionInfo
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{
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public enum TargetType
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{
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CLASS,
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DAMAGE_OWNER
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}
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public enum DamageType
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{
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ALL,
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SKILL
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}
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public TargetType Target { get; private set; }
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public DamageType Type { get; private set; }
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public ReflectionInfo(string target, string type)
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{
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switch (target)
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{
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case "class":
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Target = TargetType.CLASS;
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break;
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case "damage_owner":
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Target = TargetType.DAMAGE_OWNER;
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break;
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}
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if (type != null && type == "skill")
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{
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Type = DamageType.SKILL;
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}
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else
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{
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Type = DamageType.ALL;
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}
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}
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}
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