feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
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SVSim.BattleEngine/Engine/ReceivedReward.cs
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123
SVSim.BattleEngine/Engine/ReceivedReward.cs
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using LitJson;
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public class ReceivedReward
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{
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public int reward_type;
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public long rewardUserGoodsId;
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public int item_type;
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public string reward_message = "";
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public int reward_count;
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public int lineNum;
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public int? _gradeId;
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public bool IsUsable { get; private set; }
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public ReceivedReward()
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{
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}
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public ReceivedReward(JsonData data)
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{
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reward_type = data["reward_type"].ToInt();
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rewardUserGoodsId = data["reward_detail_id"].ToLong();
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item_type = data["item_type"].ToInt();
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if (data.Keys.Contains("reward_count"))
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{
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reward_count = data["reward_count"].ToInt();
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}
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IsUsable = data["is_usable"].ToBoolean();
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}
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public ReceivedReward(int rewardType, long rewardId, int rewardCount)
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{
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reward_type = rewardType;
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rewardUserGoodsId = rewardId;
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reward_count = rewardCount;
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}
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public static ReceivedReward CreateFromBattleResult(JsonData data)
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{
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return new ReceivedReward
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{
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reward_type = data["mission_reward_type"].ToInt(),
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rewardUserGoodsId = data["mission_reward_detail_id"].ToLong(),
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reward_count = data["mission_reward_number"].ToInt()
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};
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}
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public static ReceivedReward CreateFromBattleResultGrandMaster(JsonData data)
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{
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return new ReceivedReward
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{
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reward_type = data["grand_master_reward_type"].ToInt(),
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rewardUserGoodsId = data["grand_master_reward_detail_id"].ToLong(),
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reward_count = data["grand_master_reward_number"].ToInt()
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};
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}
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public static ReceivedReward CreateFromPackInfoResult(JsonData data)
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{
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return new ReceivedReward
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{
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reward_type = data["reward_type"].ToInt(),
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rewardUserGoodsId = data["reward_id"].ToLong(),
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reward_count = data["reward_num"].ToInt()
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};
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}
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public static ReceivedReward CreateVictoryReward(JsonData data)
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{
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ReceivedReward receivedReward = CreateFromCommonResponce(data);
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receivedReward._gradeId = data["grade_id"].ToInt();
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if (data.Keys.Contains("reward_message"))
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{
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receivedReward.reward_message = data["reward_message"].ToString();
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}
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return receivedReward;
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}
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public static ReceivedReward CreateFromBeginnerMissionReward(JsonData data)
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{
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return CreateFromCommonResponce(data);
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}
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public static ReceivedReward CreateFromBattlePassReward(JsonData data)
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{
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return CreateFromCommonResponce(data);
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}
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public static ReceivedReward CreateFromBingoTreasureBoxReward(JsonData data)
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{
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ReceivedReward receivedReward = CreateFromCommonResponce(data);
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receivedReward._gradeId = data["grade_id"].ToInt();
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return receivedReward;
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}
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public static ReceivedReward CreateFromBingoLineReward(JsonData data)
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{
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ReceivedReward receivedReward = CreateFromCommonResponce(data);
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receivedReward.lineNum = data["line_num"].ToInt();
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return receivedReward;
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}
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public static ReceivedReward CreateFromBingoMissionReward(JsonData data)
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{
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return CreateFromCommonResponce(data);
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}
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private static ReceivedReward CreateFromCommonResponce(JsonData data)
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{
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return new ReceivedReward
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{
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reward_type = data["reward_type"].ToInt(),
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rewardUserGoodsId = data["reward_detail_id"].ToLong(),
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reward_count = data["reward_number"].ToInt()
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};
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}
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}
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