feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
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31
SVSim.BattleEngine/Engine/RankInfo.cs
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31
SVSim.BattleEngine/Engine/RankInfo.cs
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using LitJson;
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public class RankInfo : HeaderData
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{
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public int RankId;
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public string rank_name;
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public int necessary_point;
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public int accumulate_point;
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public int match_count;
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public int necessary_win;
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public int reset_lose;
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public int _necessaryMasterPoint;
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public RankInfo(JsonData json)
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{
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RankId = json["rank_id"].ToInt();
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rank_name = json["rank_name"].ToString();
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necessary_point = json["necessary_point"].ToInt();
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accumulate_point = json["accumulate_point"].ToInt();
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match_count = json["match_count"].ToInt();
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necessary_win = json["necessary_win"].ToInt();
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reset_lose = json["reset_lose"].ToInt();
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}
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}
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