feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
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SVSim.BattleEngine/Engine/NotTurnStartToLoseChecker.cs
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28
SVSim.BattleEngine/Engine/NotTurnStartToLoseChecker.cs
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using System;
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using Cute;
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public class NotTurnStartToLoseChecker : NetworkBattleIntervalCheckerBase
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{
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private const float NOT_TURNSTART_TO_LOSE_INTERVAL = 75f;
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public event Action OnNotTurnStartToLose;
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public override void StopChecker()
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{
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if (!((float)NetworkUtility.GetTimeSpanSecond(base.startTick) >= 75f))
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{
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base.StopChecker();
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}
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}
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protected override void IntervalCheck()
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{
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base.IntervalCheck();
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if ((float)NetworkUtility.GetTimeSpanSecond(base.startTick) >= 75f)
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{
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this.OnNotTurnStartToLose.Call();
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InitTimer();
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StopChecker();
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}
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}
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}
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