feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
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SVSim.BattleEngine/Engine/MatchingTimeChecker.cs
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26
SVSim.BattleEngine/Engine/MatchingTimeChecker.cs
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public class MatchingTimeChecker : MatchingIntervalActionBase
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{
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private int _timeLimitSecond;
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private string _timeoutlog;
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public MatchingTimeChecker(Matching matching)
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: base(matching)
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{
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}
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public void SetTimeLimitSecond(int timeLimitSecond, string log)
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{
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_timeLimitSecond = timeLimitSecond;
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_timeoutlog = log;
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}
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public override void Update()
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{
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if (_isActive && NetworkUtility.GetTimeSpanSecond(_startTimer.Ticks) >= _timeLimitSecond)
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{
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_isActive = false;
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_matching.TimeOutAction(_timeoutlog);
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}
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}
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}
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