feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
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SVSim.BattleEngine/Engine/MatchingRetryLoaded.cs
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18
SVSim.BattleEngine/Engine/MatchingRetryLoaded.cs
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using Wizard;
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public class MatchingRetryLoaded : MatchingIntervalActionBase
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{
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public MatchingRetryLoaded(Matching matching)
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: base(matching)
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{
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}
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public override void Update()
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{
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if (_isActive && (float)NetworkUtility.GetTimeSpanSecond(_startTimer.Ticks) >= 1f)
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{
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_isActive = false;
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ToolboxGame.RealTimeNetworkAgent.EmitMsgPack(NetworkBattleDefine.NetworkBattleURI.Loaded);
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}
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}
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}
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