feat(battle-engine): M1 auto-copy closure (782 battle-logic files)

Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
This commit is contained in:
gamer147
2026-06-05 16:57:20 -04:00
parent 23a6596558
commit 0d9d8acae0
778 changed files with 165107 additions and 0 deletions

View File

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using System;
using Cute;
public class MatchingIntervalActionBase
{
protected DateTime _startTimer;
protected Matching _matching;
protected bool _isActive;
public MatchingIntervalActionBase(Matching matching)
{
_matching = matching;
}
public virtual void Start()
{
_startTimer = TimeUtil.GetAbsoluteTime();
_isActive = true;
}
public virtual void Stop()
{
_isActive = false;
}
public virtual void Update()
{
}
}