feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
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37
SVSim.BattleEngine/Engine/MasterLocalizeSetting.cs
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37
SVSim.BattleEngine/Engine/MasterLocalizeSetting.cs
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using System;
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using System.Collections.Generic;
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using Cute;
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public struct MasterLocalizeSetting
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{
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private bool[] _langSetting;
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private static Dictionary<string, Global.LANG_TYPE> _langTypeDict;
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public bool IsEnableInCurrentLanguage
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{
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get
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{
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int num = (int)_langTypeDict[CustomPreference.GetTextLanguage()];
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return _langSetting[num];
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}
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}
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static MasterLocalizeSetting()
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{
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_langTypeDict = new Dictionary<string, Global.LANG_TYPE>(Enum.GetNames(typeof(Global.LANG_TYPE)).Length);
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foreach (Global.LANG_TYPE value in Enum.GetValues(typeof(Global.LANG_TYPE)))
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{
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_langTypeDict.Add(value.ToString(), value);
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}
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}
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public MasterLocalizeSetting(string[] columns, ref int index)
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{
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_langSetting = new bool[9];
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for (int i = 0; i < 9; i++)
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{
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_langSetting[i] = int.Parse(columns[index++]) != 0;
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}
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}
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}
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