feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
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SVSim.BattleEngine/Engine/IBattlePlayerReadOnlyInfo.cs
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161
SVSim.BattleEngine/Engine/IBattlePlayerReadOnlyInfo.cs
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using System.Collections.Generic;
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using Wizard.Battle;
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public interface IBattlePlayerReadOnlyInfo
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{
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bool IsPlayer { get; }
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bool IsSelfTurn { get; }
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int Turn { get; }
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bool IsGameFirst { get; }
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int PpTotal { get; }
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int Pp { get; }
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int EpTotal { get; }
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int CurrentEpCount { get; }
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int Bp { get; }
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int EvolveWaitTurnCount { get; }
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int GameUsedEpCount { get; }
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int TurnUsedEpCount { get; }
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bool IsShortageDeckLose { get; }
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IEnumerable<IReadOnlyBattleCardInfo> SkillInfoDeckCards { get; }
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IEnumerable<IReadOnlyBattleCardInfo> SkillInfoBattleStartDeckCards { get; }
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IEnumerable<IReadOnlyBattleCardInfo> SkillInfoHandCards { get; }
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IEnumerable<IReadOnlyBattleCardInfo> SkillInfoClassAndInPlayCards { get; }
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IEnumerable<IReadOnlyBattleCardInfo> SkillInfoCemeterys { get; }
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IEnumerable<IReadOnlyBattleCardInfo> SkillInfoBanishCards { get; }
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IEnumerable<IReadOnlyBattleCardInfo> SkillInfoFusionIngredientList { get; }
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IEnumerable<IReadOnlyBattleCardInfo> SkillInfoTurnFusionCards { get; }
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IEnumerable<IReadOnlyBattleCardInfo> SkillInfoNecromanceZoneCards { get; }
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IEnumerable<IEnumerable<IReadOnlyBattleCardInfo>> SkillInfoLastTargets { get; }
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IEnumerable<IReadOnlyBattleCardInfo> SkillInfoDiscards { get; }
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IEnumerable<IReadOnlyBattleCardInfo> SkillInfoDiscardedCards { get; }
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IEnumerable<IReadOnlyBattleCardInfo> SkillInfoFusionIngredientAndDiscardedCards { get; }
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IEnumerable<BattlePlayerBase.TurnAndCard> SkillInfoReturnedCards { get; }
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IEnumerable<IReadOnlyBattleCardInfo> SkillInfoHealingCards { get; }
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IEnumerable<IReadOnlyBattleCardInfo> SkillInfoSkillSummonedCards { get; }
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IEnumerable<IReadOnlyBattleCardInfo> SkillInfoEvolvedCards { get; }
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IEnumerable<IReadOnlyBattleCardInfo> SkillInfoDestroyedWhenDestroyCards { get; }
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IEnumerable<IReadOnlyBattleCardInfo> SkillInfoTurnPlayCards { get; }
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IEnumerable<IReadOnlyBattleCardInfo> SkillInfoTurnDrawCards { get; }
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IEnumerable<BattlePlayerBase.CardAndId> SkillInfoTurnDrawTokenCardsWithId { get; }
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IEnumerable<BattlePlayerBase.TurnAndCard> SkillInfoGameSummonCards { get; }
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IEnumerable<IReadOnlyBattleCardInfo> SkillInfoGamePlayCards { get; }
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IEnumerable<BattlePlayerBase.TurnAndCard> SkillInfoGameTurnPlayCards { get; }
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IEnumerable<IReadOnlyBattleCardInfo> SkillInfoGameCrystallizedPlayCards { get; }
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IEnumerable<IReadOnlyBattleCardInfo> SkillInfoGameSkillActivated { get; }
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IEnumerable<IReadOnlyBattleCardInfo> SkillInfoInplayMetamorphosedCards { get; }
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IEnumerable<IReadOnlyBattleCardInfo> SkillInfoGameBurialRiteCards { get; }
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IEnumerable<IReadOnlyBattleCardInfo> SkillInfoTurnBurialRiteCards { get; }
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IEnumerable<BattlePlayerBase.TurnAndCard> SkillInfoGameReanimatedCards { get; }
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IEnumerable<IReadOnlyBattleCardInfo> SkillInfoGameDrawCards { get; }
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IEnumerable<IReadOnlyBattleCardInfo> SkillInfoGameDrawTokenCards { get; }
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IEnumerable<IReadOnlyBattleCardInfo> SkillInfoGameAddUpdateDeckCards { get; }
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IEnumerable<IReadOnlyBattleCardInfo> SkillInfoGameLeftCards { get; }
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IEnumerable<BattlePlayerBase.TurnAndCard> SkillInfoGameTurnLeftCards { get; }
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IEnumerable<IReadOnlyBattleCardInfo> SkillInfoGameSuperSkyboundArtCards { get; }
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IEnumerable<IReadOnlyBattleCardInfo> SkillInfoGameQuickAttackCards { get; }
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List<TurnAndIntValue> TurnPlayCardCountInfo { get; }
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List<TurnAndIntValue> TurnFusionCountInfo { get; }
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int TurnNecromanceCount { get; }
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int GameNecromanceCount { get; }
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int GameUsedPpCount { get; }
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int RallyCount { get; }
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int DeckBanishCount { get; }
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IEnumerable<IReadOnlyBattleCardInfo> SkillInfoInPlayCards { get; }
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IReadOnlyBattleCardInfo SkillInfoClass { get; }
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List<TurnAndIntValue> TurnStartLifeList { get; }
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int GameResonanceStartCount { get; }
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int TurnResonanceStartCount { get; }
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int GameUsedWhiteRitualCount { get; }
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int LastInplayWhiteRitualStack { get; }
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List<TurnAndIntValue> GameSkillReturnCardCountList { get; }
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List<TurnAndIntValue> GameSkillDiscardCountList { get; }
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List<TurnAndIntValue> GameSkillBuffCountList { get; }
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List<TurnAndIntValue> GameSkillMetamorphoseCountList { get; }
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int GetCurrentTurnEvolveCount();
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int GetSpecificTurnEvolveCount(TurnPlayerInfo turnPlayerInfo);
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IEnumerable<IReadOnlyBattleCardInfo> GetSpecificTurnDestroyCards(TurnPlayerInfo turnPlayerInfo);
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int GetSpecificTurnWhenHealingCount(TurnPlayerInfo turnPlayerInfo, bool isTextKeyword);
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int GetSpecificTurnSkillReturnCardCount(TurnPlayerInfo turnPlayerInfo);
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int GetSpecificTurnSkillDiscardCount(TurnPlayerInfo turnPlayerInfo);
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int GetSpecificTurnEnhanceCardCount(TurnPlayerInfo turnPlayerInfo);
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int GetAttachTurnBySkillId(string id);
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int GetCurrentTurnPlayCount();
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int GetSpecificTurnPlayCount(TurnPlayerInfo turnPlayerInfo);
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}
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