feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
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SVSim.BattleEngine/Engine/HandTRSCalculatorBase.cs
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SVSim.BattleEngine/Engine/HandTRSCalculatorBase.cs
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using UnityEngine;
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public abstract class HandTRSCalculatorBase
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{
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protected const float HAND_ALL_WIDTH = 700f;
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protected const float CARD_WIDTH = 200f;
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protected readonly Vector3 _handPos = Vector3.zero;
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public HandTRSCalculatorBase(Vector3 handPos)
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{
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_handPos = handPos;
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}
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public abstract void CalcTRS(HandControl.HandState state, int handMax, int handIndex, ref Vector3 retPos, ref Vector3 retRot, ref Vector3 retScale);
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protected float CalHandAllWidth(int handMax)
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{
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return Mathf.Min(200f * (float)(handMax - 1), 700f);
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}
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}
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