feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
This commit is contained in:
34
SVSim.BattleEngine/Engine/EffectBattle.cs
Normal file
34
SVSim.BattleEngine/Engine/EffectBattle.cs
Normal file
@@ -0,0 +1,34 @@
|
||||
using System;
|
||||
using CriWare;
|
||||
using UnityEngine;
|
||||
|
||||
public class EffectBattle : EffectIdx
|
||||
{
|
||||
[HideInInspector]
|
||||
public EffectMgr.MoveType moveType;
|
||||
|
||||
[HideInInspector]
|
||||
public CriAtomSource ECriAtomSource;
|
||||
|
||||
private Vector3 FromPos;
|
||||
|
||||
public Animation AnimationObj;
|
||||
|
||||
[HideInInspector]
|
||||
public EffectMgr.EngineType engineType { get; set; }
|
||||
|
||||
[Obsolete]
|
||||
public void PlaySummon(BattleCardBase card, Vector3 p0)
|
||||
{
|
||||
FromPos = p0;
|
||||
base.gameObject.transform.position = FromPos;
|
||||
}
|
||||
|
||||
private void Start()
|
||||
{
|
||||
if (engineType == EffectMgr.EngineType.SOLID && AnimationObj == null)
|
||||
{
|
||||
AnimationObj = base.transform.GetComponentInChildren<Animation>();
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user