feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
This commit is contained in:
577
SVSim.BattleEngine/Engine/DeckData.cs
Normal file
577
SVSim.BattleEngine/Engine/DeckData.cs
Normal file
@@ -0,0 +1,577 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using LitJson;
|
||||
using Wizard;
|
||||
|
||||
public class DeckData
|
||||
{
|
||||
public enum UnusableReason
|
||||
{
|
||||
None,
|
||||
MaintenanceCard,
|
||||
FormatRestrictCard,
|
||||
TooLittleCards,
|
||||
TooMuchCards,
|
||||
NonPossessionCard,
|
||||
ShortageMainClassCards,
|
||||
ShortageSubClassCards,
|
||||
ShortageBothClassCards,
|
||||
Unknown
|
||||
}
|
||||
|
||||
public const int DEFAULT_DECK_ID_OFFSET = 90;
|
||||
|
||||
private const string LEADER_SKIN_ID_KEY = "leader_skin_id";
|
||||
|
||||
public const string CARD_ID_ARRAY_KEY = "card_id_array";
|
||||
|
||||
public const int DEFAULT_SLEEVE_ID = 3000011;
|
||||
|
||||
public const int UNSET_SKIN_ID = 0;
|
||||
|
||||
private int _deckId;
|
||||
|
||||
private string _deckName;
|
||||
|
||||
private bool _isComplete;
|
||||
|
||||
private int _deckClassId;
|
||||
|
||||
private int _deckSubClassId = 10;
|
||||
|
||||
private long _sleeveId;
|
||||
|
||||
private int _skinId;
|
||||
|
||||
private List<int> _cardIdList;
|
||||
|
||||
public Format Format { get; private set; }
|
||||
|
||||
public bool IsFormatRestrictError { get; set; }
|
||||
|
||||
public bool IsMaintenanceDeck { get; set; }
|
||||
|
||||
public Format DeckCopyFormat { get; private set; }
|
||||
|
||||
public bool IsRecommend { get; private set; }
|
||||
|
||||
public bool IsContainsNonPossessionCard { get; private set; }
|
||||
|
||||
public bool IsSkinRandom { get; set; }
|
||||
|
||||
public List<int> SelectRandomSkinIdList { get; set; }
|
||||
|
||||
public bool IsReplaceDeckSkin { get; set; }
|
||||
|
||||
public DeckAttributeType DeckAttributeType { get; private set; }
|
||||
|
||||
public DateTime? CreatedTime { get; private set; }
|
||||
|
||||
public string MyRotationId { get; set; }
|
||||
|
||||
public string RotationId { get; set; }
|
||||
|
||||
public bool IsRentalDeck
|
||||
{
|
||||
get
|
||||
{
|
||||
DeckAttributeType deckAttributeType = DeckAttributeType;
|
||||
if ((uint)(deckAttributeType - 2) <= 3u)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public bool IsOutOfRotationFormat
|
||||
{
|
||||
get
|
||||
{
|
||||
if (Format == Format.Rotation || Format == Format.PreRotation)
|
||||
{
|
||||
return DeckCopyFormat == Format.Unlimited;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public DeckData(Format format = Format.Max, DeckAttributeType deckAttributeType = DeckAttributeType.Invalid)
|
||||
{
|
||||
_skinId = 0;
|
||||
Format = format;
|
||||
DeckCopyFormat = format;
|
||||
DeckAttributeType = deckAttributeType;
|
||||
}
|
||||
|
||||
public DeckData Clone()
|
||||
{
|
||||
return (DeckData)MemberwiseClone();
|
||||
}
|
||||
|
||||
public void SetDeckID(int deckId)
|
||||
{
|
||||
_deckId = deckId;
|
||||
}
|
||||
|
||||
public void SetDeckName(string deckName)
|
||||
{
|
||||
_deckName = deckName;
|
||||
}
|
||||
|
||||
public void SetDeckIsComplete(bool isComplete)
|
||||
{
|
||||
_isComplete = isComplete;
|
||||
}
|
||||
|
||||
public void SetDeckClassID(int deckClassId)
|
||||
{
|
||||
_deckClassId = deckClassId;
|
||||
}
|
||||
|
||||
public void SetDeckSubClassID(int deckSubClassId)
|
||||
{
|
||||
_deckSubClassId = deckSubClassId;
|
||||
}
|
||||
|
||||
public void SetDeckSleeveID(long sleeveId)
|
||||
{
|
||||
_sleeveId = DataMgr.GetAbleSleeveId(sleeveId);
|
||||
}
|
||||
|
||||
public void SetCardIdList(List<int> cardIdList)
|
||||
{
|
||||
_cardIdList = cardIdList;
|
||||
}
|
||||
|
||||
public void SetEmptyCardIdList()
|
||||
{
|
||||
_cardIdList = new List<int>();
|
||||
}
|
||||
|
||||
public void SetSkinId(int skinId)
|
||||
{
|
||||
_skinId = skinId;
|
||||
}
|
||||
|
||||
public int GetDeckID()
|
||||
{
|
||||
return _deckId;
|
||||
}
|
||||
|
||||
public string GetDeckName()
|
||||
{
|
||||
return _deckName;
|
||||
}
|
||||
|
||||
public bool GetDeckIsComplete()
|
||||
{
|
||||
return _isComplete;
|
||||
}
|
||||
|
||||
private UnusableReason GetUnusableReason()
|
||||
{
|
||||
if (IsMaintenanceDeck)
|
||||
{
|
||||
return UnusableReason.MaintenanceCard;
|
||||
}
|
||||
if (IsFormatRestrictError)
|
||||
{
|
||||
return UnusableReason.FormatRestrictCard;
|
||||
}
|
||||
if (!_isComplete)
|
||||
{
|
||||
int num = ((_cardIdList != null) ? _cardIdList.Count : 0);
|
||||
if (num < 40)
|
||||
{
|
||||
return UnusableReason.TooLittleCards;
|
||||
}
|
||||
if (num > 40)
|
||||
{
|
||||
return UnusableReason.TooMuchCards;
|
||||
}
|
||||
if (Format == Format.Crossover && _cardIdList != null)
|
||||
{
|
||||
CardMaster cardMaster = CardMaster.GetInstance(FormatBehaviorManager.GetDefaultBehaviour(Format).CardMasterId);
|
||||
CardBasePrm.ClanType mainClass = (CardBasePrm.ClanType)_deckClassId;
|
||||
CardBasePrm.ClanType subClass = (CardBasePrm.ClanType)_deckSubClassId;
|
||||
bool num2 = _cardIdList.Count((int cardId) => cardMaster.GetCardParameterFromId(cardId).Clan == mainClass) < 24;
|
||||
bool flag = _cardIdList.Count((int cardId) => cardMaster.GetCardParameterFromId(cardId).Clan == subClass) < 9;
|
||||
if (num2)
|
||||
{
|
||||
if (!flag)
|
||||
{
|
||||
return UnusableReason.ShortageMainClassCards;
|
||||
}
|
||||
return UnusableReason.ShortageBothClassCards;
|
||||
}
|
||||
if (flag)
|
||||
{
|
||||
return UnusableReason.ShortageSubClassCards;
|
||||
}
|
||||
}
|
||||
return UnusableReason.Unknown;
|
||||
}
|
||||
if (IsContainsNonPossessionCard)
|
||||
{
|
||||
return UnusableReason.NonPossessionCard;
|
||||
}
|
||||
return UnusableReason.None;
|
||||
}
|
||||
|
||||
public static bool ContainsNonPossessionCard(IEnumerable<int> cardIdList, IFormatBehavior formatBehavior)
|
||||
{
|
||||
return cardIdList.Distinct().Any((int id) => cardIdList.Count((int i) => i == id) > formatBehavior.GetPossessionCardNum(id, isIncludingSpotCard: true));
|
||||
}
|
||||
|
||||
public bool IsUsable(out UnusableReason reason, bool canUseNonPossessionCard = false)
|
||||
{
|
||||
reason = GetUnusableReason();
|
||||
if (canUseNonPossessionCard && reason == UnusableReason.NonPossessionCard)
|
||||
{
|
||||
reason = UnusableReason.None;
|
||||
}
|
||||
return reason == UnusableReason.None;
|
||||
}
|
||||
|
||||
public bool IsUsable(bool canUseNonPossessionCard = false)
|
||||
{
|
||||
UnusableReason reason;
|
||||
return IsUsable(out reason, canUseNonPossessionCard);
|
||||
}
|
||||
|
||||
public bool IsDisplayable()
|
||||
{
|
||||
if (!IsUsable())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
Dictionary<int, int> cardNumDict = GetCardNumDict();
|
||||
DataMgr dataMgr = GameMgr.GetIns().GetDataMgr();
|
||||
foreach (KeyValuePair<int, int> item in cardNumDict)
|
||||
{
|
||||
int possessionCardNum = dataMgr.GetPossessionCardNum(item.Key, isIncludingSpotCard: true);
|
||||
if (possessionCardNum == 0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
if (item.Value > possessionCardNum)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool HasResurgentCard()
|
||||
{
|
||||
foreach (int cardId in _cardIdList)
|
||||
{
|
||||
if (CardMaster.GetInstance(FormatBehaviorManager.GetDefaultBehaviour(Format).CardMasterId).GetCardParameterFromId(cardId).IsResurgentCard)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public int GetDeckClassID()
|
||||
{
|
||||
return _deckClassId;
|
||||
}
|
||||
|
||||
public int GetDeckSubClassID()
|
||||
{
|
||||
return _deckSubClassId;
|
||||
}
|
||||
|
||||
public long GetDeckSleeveID()
|
||||
{
|
||||
return DataMgr.GetAbleSleeveId(_sleeveId);
|
||||
}
|
||||
|
||||
public List<int> GetCardIdList()
|
||||
{
|
||||
return _cardIdList;
|
||||
}
|
||||
|
||||
public void ExtractMainClassAndNeutralCards()
|
||||
{
|
||||
CardMaster instance = CardMaster.GetInstance(FormatBehaviorManager.GetDefaultBehaviour(Format).CardMasterId);
|
||||
CardBasePrm.ClanType deckClassId = (CardBasePrm.ClanType)_deckClassId;
|
||||
List<int> list = new List<int>();
|
||||
foreach (int cardId in _cardIdList)
|
||||
{
|
||||
CardBasePrm.ClanType clan = instance.GetCardParameterFromId(cardId).Clan;
|
||||
if (clan == deckClassId || clan == CardBasePrm.ClanType.ALL)
|
||||
{
|
||||
list.Add(cardId);
|
||||
}
|
||||
}
|
||||
_cardIdList = list;
|
||||
}
|
||||
|
||||
public Dictionary<int, int> GetCardNumDict()
|
||||
{
|
||||
Dictionary<int, int> dictionary = new Dictionary<int, int>();
|
||||
if (IsNoCard())
|
||||
{
|
||||
return dictionary;
|
||||
}
|
||||
for (int i = 0; i < _cardIdList.Count; i++)
|
||||
{
|
||||
int key = _cardIdList[i];
|
||||
if (dictionary.ContainsKey(key))
|
||||
{
|
||||
dictionary[key]++;
|
||||
}
|
||||
else
|
||||
{
|
||||
dictionary.Add(key, 1);
|
||||
}
|
||||
}
|
||||
return dictionary;
|
||||
}
|
||||
|
||||
public bool IsNoCard()
|
||||
{
|
||||
return _cardIdList == null;
|
||||
}
|
||||
|
||||
public bool IsDefaultDeck()
|
||||
{
|
||||
return IsDeckAttributeMatch(DeckAttributeType.DefaultDeck);
|
||||
}
|
||||
|
||||
public bool IsDeckAttributeMatch(DeckAttributeType deckAttributeType)
|
||||
{
|
||||
return deckAttributeType == DeckAttributeType;
|
||||
}
|
||||
|
||||
public int GetRawSkinId()
|
||||
{
|
||||
return _skinId;
|
||||
}
|
||||
|
||||
public int GetSkinId(bool isDefaultSkin = false)
|
||||
{
|
||||
if (isDefaultSkin)
|
||||
{
|
||||
return GameMgr.GetIns().GetDataMgr().GetCharaPrmByClassId(GetDeckClassID(), isCurrentChara: false)
|
||||
.skin_id;
|
||||
}
|
||||
if (_skinId == 0)
|
||||
{
|
||||
return GameMgr.GetIns().GetDataMgr().GetCharaPrmByClassId(GetDeckClassID())
|
||||
.skin_id;
|
||||
}
|
||||
return _skinId;
|
||||
}
|
||||
|
||||
private int GetJsonInt(JsonData deckData, string key, int defaultValue)
|
||||
{
|
||||
if (deckData.Keys.Contains(key))
|
||||
{
|
||||
return deckData[key].ToInt();
|
||||
}
|
||||
return defaultValue;
|
||||
}
|
||||
|
||||
private string GetJsonString(JsonData deckData, string key, string defaultValue)
|
||||
{
|
||||
if (deckData.Keys.Contains(key))
|
||||
{
|
||||
return deckData[key].ToString();
|
||||
}
|
||||
return defaultValue;
|
||||
}
|
||||
|
||||
private bool GetJsonBool(JsonData deckData, string key, bool defaultValue)
|
||||
{
|
||||
if (deckData.Keys.Contains(key))
|
||||
{
|
||||
return deckData[key].ToBoolean();
|
||||
}
|
||||
return defaultValue;
|
||||
}
|
||||
|
||||
public void Initialize(JsonData deckData)
|
||||
{
|
||||
SetDeckID(GetJsonInt(deckData, "deck_no", 0));
|
||||
if (deckData.Keys.Contains("format"))
|
||||
{
|
||||
Format = Data.ParseApiFormat(deckData["format"].ToInt());
|
||||
}
|
||||
SetDeckName(deckData["deck_name"].ToString());
|
||||
SetDeckIsComplete(GetJsonBool(deckData, "is_complete_deck", defaultValue: true));
|
||||
IsContainsNonPossessionCard = GetJsonBool(deckData, "is_include_un_possession_card", defaultValue: false);
|
||||
SetDeckClassID(deckData["class_id"].ToInt());
|
||||
if (FormatBehaviorManager.GetDefaultBehaviour(Format).UseSubClass)
|
||||
{
|
||||
int valueOrDefault = deckData.GetValueOrDefault("sub_class_id", 10);
|
||||
_deckSubClassId = ((valueOrDefault == 0) ? 10 : valueOrDefault);
|
||||
}
|
||||
if (deckData.TryGetValue("sleeve_id", out var value))
|
||||
{
|
||||
SetDeckSleeveID(value.ToLong());
|
||||
}
|
||||
else
|
||||
{
|
||||
_sleeveId = 3000011L;
|
||||
}
|
||||
if (deckData.Keys.Contains("leader_skin_id"))
|
||||
{
|
||||
SetSkinId(deckData["leader_skin_id"].ToInt());
|
||||
}
|
||||
if (deckData.Keys.Contains("restricted_card_exists"))
|
||||
{
|
||||
IsFormatRestrictError = deckData["restricted_card_exists"].ToBoolean();
|
||||
}
|
||||
if (deckData.Keys.Contains("current_format"))
|
||||
{
|
||||
DeckCopyFormat = Data.ParseApiFormat(deckData["current_format"].ToInt());
|
||||
}
|
||||
else
|
||||
{
|
||||
DeckCopyFormat = Format;
|
||||
}
|
||||
if (deckData.Keys.Contains("is_recommend"))
|
||||
{
|
||||
IsRecommend = deckData["is_recommend"].ToInt() == 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
IsRecommend = false;
|
||||
}
|
||||
if (deckData.TryGetValue("create_deck_time", out var value2) && value2 != null)
|
||||
{
|
||||
CreatedTime = DateTime.Parse($"{value2}");
|
||||
}
|
||||
ParseCardIdList(deckData);
|
||||
MyRotationId = deckData.GetValueOrDefault("rotation_id", null);
|
||||
RotationId = MyRotationId;
|
||||
if (Data.MyRotationAllInfo.Get(MyRotationId) == null)
|
||||
{
|
||||
MyRotationId = null;
|
||||
}
|
||||
IsSkinRandom = deckData.GetValueOrDefault("is_random_leader_skin", 0) == 1;
|
||||
SelectRandomSkinIdList = new List<int>();
|
||||
if (deckData.Keys.Contains("leader_skin_id_list"))
|
||||
{
|
||||
JsonData jsonData = deckData["leader_skin_id_list"];
|
||||
for (int i = 0; i < jsonData.Count; i++)
|
||||
{
|
||||
SelectRandomSkinIdList.Add(jsonData[i].ToInt());
|
||||
}
|
||||
SelectRandomSkinIdList.Sort();
|
||||
}
|
||||
MaintenanceCardCheack();
|
||||
}
|
||||
|
||||
public void ParseCardIdList(JsonData deckData)
|
||||
{
|
||||
JsonData jsonData = deckData["card_id_array"];
|
||||
List<int> cardIdList = null;
|
||||
int count = jsonData.Count;
|
||||
if (count > 0)
|
||||
{
|
||||
cardIdList = new List<int>();
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
cardIdList.Add(jsonData[i].ToInt());
|
||||
}
|
||||
cardIdList = UIManager.GetInstance().getUIBase_CardManager().SortIDList(cardIdList, FormatBehaviorManager.GetDefaultBehaviour(Format).CardMasterId);
|
||||
}
|
||||
SetCardIdList(cardIdList);
|
||||
}
|
||||
|
||||
public void MaintenanceCardCheack()
|
||||
{
|
||||
IsMaintenanceDeck = false;
|
||||
if (_cardIdList != null)
|
||||
{
|
||||
IsMaintenanceDeck = _cardIdList.Any((int c) => GameMgr.GetIns().GetDataMgr().IsMaintenanceCard(c));
|
||||
}
|
||||
}
|
||||
|
||||
public string GetMyRotationClassName()
|
||||
{
|
||||
MyRotationInfo info = Data.MyRotationAllInfo.Get(MyRotationId);
|
||||
return CreateMyRotationClassName(_deckClassId, info);
|
||||
}
|
||||
|
||||
public static string GetClassName(int classType, string rotationId)
|
||||
{
|
||||
MyRotationInfo myRotationInfo = Data.MyRotationAllInfo.Get(rotationId);
|
||||
if (myRotationInfo != null)
|
||||
{
|
||||
return CreateMyRotationClassName(classType, myRotationInfo);
|
||||
}
|
||||
return GameMgr.GetIns().GetDataMgr().GetClanNameByKey(classType);
|
||||
}
|
||||
|
||||
public static string CreateMyRotationClassName(int classType, MyRotationInfo info)
|
||||
{
|
||||
return Data.SystemText.Get("MyRotation_ID_02", GameMgr.GetIns().GetDataMgr().GetClanNameByKey(classType), info.LastPackText);
|
||||
}
|
||||
|
||||
public bool IsVisibleRandomIcon()
|
||||
{
|
||||
if (IsReplaceDeckSkin)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
if (IsSkinRandom)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
if (GameMgr.GetIns().GetDataMgr().GetClassPrm(GetDeckClassID())
|
||||
.IsRandomLeaderSkin)
|
||||
{
|
||||
return _skinId == 0;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public MyRotationInfo GetMyRotationInfoFromCardList()
|
||||
{
|
||||
int num = int.MinValue;
|
||||
MyRotationInfo result = null;
|
||||
CardMaster instance = CardMaster.GetInstance(FormatBehaviorManager.GetDefaultBehaviour(Format.MyRotation).CardMasterId);
|
||||
foreach (int cardId in GetCardIdList())
|
||||
{
|
||||
CardParameter cardParameterFromId = instance.GetCardParameterFromId(cardId);
|
||||
MyRotationInfo myRotationInfoFromPack = GetMyRotationInfoFromPack(cardParameterFromId.CardSetId);
|
||||
if (myRotationInfoFromPack != null && int.Parse(myRotationInfoFromPack.Id) >= num)
|
||||
{
|
||||
result = myRotationInfoFromPack;
|
||||
num = int.Parse(myRotationInfoFromPack.Id);
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
public MyRotationInfo GetMyRotationInfoFromPack(string packId)
|
||||
{
|
||||
int num = int.MinValue;
|
||||
MyRotationInfo myRotationInfo = null;
|
||||
foreach (MyRotationInfo myRotationInfo2 in Data.MyRotationAllInfo.MyRotationInfoList)
|
||||
{
|
||||
if (!(packId != myRotationInfo2.LastPackId) && int.Parse(myRotationInfo2.Id) >= num)
|
||||
{
|
||||
num = int.Parse(myRotationInfo2.Id);
|
||||
myRotationInfo = myRotationInfo2;
|
||||
}
|
||||
}
|
||||
if (myRotationInfo == null)
|
||||
{
|
||||
if (GetDeckClassID() != 8)
|
||||
{
|
||||
return Data.MyRotationAllInfo.FirstPackInfo;
|
||||
}
|
||||
return Data.MyRotationAllInfo.FirstPackInfoNemesis;
|
||||
}
|
||||
return myRotationInfo;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user