feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
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38
SVSim.BattleEngine/Engine/DamageModifier.cs
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38
SVSim.BattleEngine/Engine/DamageModifier.cs
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using System.Collections.Generic;
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public class DamageModifier
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{
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public List<string> DamageType { get; protected set; }
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public List<CardBasePrm.ClanType> DamageClan { get; protected set; }
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public bool IsUseClass { get; protected set; }
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public int OrderCount { get; protected set; }
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public virtual int Calc(int damage)
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{
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return 0;
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}
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public bool IsEffective(string damageType, CardBasePrm.ClanType damageClan, bool isUseClass)
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{
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if (isUseClass != IsUseClass)
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{
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return false;
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}
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if (IsUseClass)
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{
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if (DamageType.Contains(damageType) || DamageType.Contains("_OPT_NULL_"))
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{
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if (!DamageClan.Contains(damageClan))
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{
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return DamageClan.Contains(CardBasePrm.ClanType.NONE);
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}
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return true;
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}
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return false;
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}
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return true;
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}
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}
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