feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
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44
SVSim.BattleEngine/Engine/DamageInfo.cs
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44
SVSim.BattleEngine/Engine/DamageInfo.cs
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public class DamageInfo
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{
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public const string DAMAGE_BATTLE = "battle";
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public const string DAMAGE_UNIT = "unit";
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public const string DAMAGE_SPELL = "spell";
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public const string DAMAGE_FIELD = "field";
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public SkillBase Skill { get; private set; }
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public int Damage { get; private set; }
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public string DamageKind
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{
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get
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{
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if (Skill == null)
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{
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return "battle";
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}
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if (Skill.SkillPrm.ownerCard.IsUnit)
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{
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return "unit";
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}
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if (Skill.SkillPrm.ownerCard.IsSpell)
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{
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return "spell";
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}
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if (Skill.SkillPrm.ownerCard.IsField)
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{
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return "field";
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}
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return "";
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}
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}
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public DamageInfo(SkillBase skill, int damage)
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{
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Skill = skill;
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Damage = damage;
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}
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}
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