feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
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SVSim.BattleEngine/Engine/DamageCutInfo.cs
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24
SVSim.BattleEngine/Engine/DamageCutInfo.cs
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public class DamageCutInfo
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{
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public enum DamageType
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{
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ALL,
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SKILL
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}
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public int CutAmount { get; private set; }
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public DamageType Type { get; private set; }
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public BattleCardBase OwnerCard { get; private set; }
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public string DuplicateBanSkillNum { get; private set; }
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public DamageCutInfo(int amount, DamageType type, BattleCardBase ownerCard, string _duplicateBanSkillNum)
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{
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CutAmount = amount;
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Type = type;
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OwnerCard = ownerCard;
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DuplicateBanSkillNum = _duplicateBanSkillNum;
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}
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}
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