feat(battle-engine): M1 auto-copy closure (782 battle-logic files)

Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
This commit is contained in:
gamer147
2026-06-05 16:57:20 -04:00
parent 23a6596558
commit 0d9d8acae0
778 changed files with 165107 additions and 0 deletions

View File

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public class DamageCardParameterModifier : TurnAndIntValue, ICardLifeModifier
{
public int Damage => base.Value;
public bool IsClearBeforeModifier => false;
public bool IsChangeMaxLife => false;
public DamageCardParameterModifier(int damage, int turn, bool isSelfTurn)
: base(damage, turn, isSelfTurn)
{
}
public int CalcLife(int baseLife)
{
return baseLife - Damage;
}
public int CalcMaxLife(int baseMaxLife)
{
return baseMaxLife;
}
}