feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
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SVSim.BattleEngine/Engine/Cute/SkipCuteCheckResultCodes.cs
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SVSim.BattleEngine/Engine/Cute/SkipCuteCheckResultCodes.cs
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using System.Collections.Generic;
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namespace Cute;
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internal class SkipCuteCheckResultCodes
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{
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private List<int> resultCodes = new List<int>();
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private bool skipAll;
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public void setSkipAll(bool pSkipAll)
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{
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skipAll = pSkipAll;
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}
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public bool isSkipAll()
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{
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return skipAll;
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}
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public void Add(int resultCode)
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{
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resultCodes.Add(resultCode);
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}
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public void Add(List<int> pResultCodes)
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{
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resultCodes.AddRange(pResultCodes);
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}
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public bool Contains(int resultCode)
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{
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return resultCodes.Contains(resultCode);
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}
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public void Clear()
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{
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resultCodes.Clear();
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}
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}
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