feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
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SVSim.BattleEngine/Engine/Cute/INetworkUI.cs
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54
SVSim.BattleEngine/Engine/Cute/INetworkUI.cs
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namespace Cute;
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public interface INetworkUI
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{
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string GetText(string code);
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void StartLoading(bool notEditor = false);
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void StopLoading();
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void GoToMypage();
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void SoftwareRest();
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bool IsKeepLastRequest();
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void SetKeepLastRequest(bool flag);
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void OpenRetryAndToTitleErrorPopUp(string title, string message, string code);
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void OpenGoToMypageErrorPopUp(string title, string message, string code);
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void OpenGoToTitleErrorPopUp(string title, string message, string code);
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void OpenGotoStoreErrorPopup();
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void OpenRetryFailErrorPopup();
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void OpenTimeOutErrorPopUp();
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void OpenHttpStatusErrorPopUp();
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void OpenResourceVersionUpPopUp();
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void OpenSessionErrorPopUp();
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bool isCloseDialogGroupError(int resultCode);
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void OpenCloseOnlyErrorPopUp(int resultCode);
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void OpenStrictServerErrorPopUp(int resultCode);
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void OpenAccountBlockErrorPopUp(int resultCode);
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void OpenAccountLimitedBlockErrorPopUp(int resultCode, string endTimeText);
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void OpenAllMaintenancePopUp(int resultCode, string endTime);
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void OpenEachFunctionMaintenancePopUp(int resultCode);
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void OpenOtherServerErrorPopUp(int resultCode);
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void OpenSocialServiceNoResponseErrorPopup();
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}
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