feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
This commit is contained in:
319
SVSim.BattleEngine/Engine/CardTemplate.cs
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319
SVSim.BattleEngine/Engine/CardTemplate.cs
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using Cute;
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using UnityEngine;
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using Wizard;
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using Wizard.Battle.Resource;
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public class CardTemplate : MonoBehaviour
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{
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public GameObject CardWrapObjTemp;
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public Transform CardNormalTemp;
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public LODGroup CardNormalLodGroup;
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public MeshRenderer FieldNormalMeshTemp;
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public MeshRenderer FieldEvolMeshTemp;
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public MeshRenderer NormalCardBaseMeshTemp;
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public MeshRenderer EvolCardBaseMeshTemp;
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public UISprite SkillIconTemp;
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public UILabel SkillIconLabelTemp;
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public UILabel LifeLabelTemp;
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public UILabel AtkLabelTemp;
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public UILabel NormalCostLabelTemp;
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public UILabel NormalZeroCostLabelTemp;
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public UILabel NormalSignLabelTemp;
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public UILabel NormalSignedCostLabelTemp;
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public UILabel NormalLifeLabelTemp;
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public UILabel NormalAtkLabelTemp;
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public UILabel NormalNameLabelTemp;
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public UILabel NormalChoiceBraveNameLabelTemp;
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public GameObject FrameEffectNormal;
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public GameObject FrameEffectEvolve;
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public GameObject FrameEffectHandCard;
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public ParticleSystemRenderer[] FrameEffectHandRenderer;
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public GameObject _spellBoostFrameEffect;
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public BoxCollider Collider;
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public BoxCollider NotCancelCollider;
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private bool isPlayer = true;
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private bool _isChoiceBrave;
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public void DynamicSetupMaterials(BattleCardBase card, IBattleResourceMgr resourceMgr)
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{
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isPlayer = card.IsPlayer;
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if (card.IsUnit)
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{
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DynamicSetupNormalObjMaterials(card.BaseParameter, resourceMgr);
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}
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else if (card.IsSpell)
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{
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DynamicSetupSpellObjMaterials(card.BaseParameter, resourceMgr);
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}
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else if (card.IsField)
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{
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DynamicSetupFieldObjMaterials(card.BaseParameter, resourceMgr);
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}
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}
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public void DynamicSetupNormalObjMaterials(CardParameter cardParameter, IBattleResourceMgr resourceMgr)
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{
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Material CTexNormal = null;
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try
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{
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CardParameter cardParameterFromId = CardMaster.GetInstanceForBattle().GetCardParameterFromId(cardParameter.NormalCardId);
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string materialPath = Toolbox.ResourcesManager.GetAssetTypePath(cardParameterFromId.ResourceCardId.ToString(), ResourcesManager.AssetLoadPathType.UnitCardMaterial);
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Toolbox.ResourcesManager.StartCoroutine_LoadAssetGroupAsync(materialPath, delegate
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{
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Toolbox.ResourcesManager.BattleListAssetPathList.Add(materialPath);
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if (!(CardWrapObjTemp == null))
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{
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CTexNormal = Toolbox.ResourcesManager.FindCardMaterial(cardParameter.ResourceCardId, ResourcesManager.AssetLoadPathType.UnitCardMaterial);
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CardShaderDefine.ReplaceShader(CTexNormal);
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UnitCardCreator.SetupUnitCardMaterialToCardMesh(CardWrapObjTemp.transform, cardParameter, CTexNormal);
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}
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});
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NormalCardBaseMeshTemp.sharedMaterial = resourceMgr.GetSleeveMaterial(isPlayer);
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EvolCardBaseMeshTemp.sharedMaterial = resourceMgr.GetSleeveMaterial(isPlayer);
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AtkLabelTemp.text = cardParameter.Atk.ToString();
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NormalAtkLabelTemp.text = cardParameter.Atk.ToString();
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LifeLabelTemp.text = cardParameter.Life.ToString();
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NormalLifeLabelTemp.text = cardParameter.Life.ToString();
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NormalCostLabelTemp.text = cardParameter.Cost.ToString();
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NormalNameLabelTemp.text = cardParameter.CardName;
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UIManager.GetInstance().getUIBase_CardManager().SetNumberLabelStyle(NormalCostLabelTemp, cardParameter.IsFoil);
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UIManager.GetInstance().getUIBase_CardManager().SetNameLabelStyle(NormalNameLabelTemp, cardParameter.IsFoil);
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UIManager.GetInstance().getUIBase_CardManager().SetNumberLabelStyle(NormalAtkLabelTemp, cardParameter.IsFoil);
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UIManager.GetInstance().getUIBase_CardManager().SetNumberLabelStyle(NormalLifeLabelTemp, cardParameter.IsFoil);
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Global.SetRepositionNameLabel(NormalNameLabelTemp, cardParameter.CardName, is2D: false);
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}
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catch
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{
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CTexNormal = null;
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}
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}
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public void DynamicSetupSpellObjMaterials(CardParameter cardParameter, IBattleResourceMgr resourceMgr)
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{
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CardMaster cardMaster = CardMaster.GetInstanceForBattle();
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Material[] MaterialArrayNormal = new Material[3];
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Material CTexNormal = null;
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try
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{
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string materialPath = Toolbox.ResourcesManager.GetAssetTypePath(cardMaster.GetCardParameterFromId(cardParameter.NormalCardId).ResourceCardId.ToString(), ResourcesManager.AssetLoadPathType.SpellCardMaterial);
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Toolbox.ResourcesManager.StartCoroutine_LoadAssetGroupAsync(materialPath, delegate
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{
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Toolbox.ResourcesManager.BattleListAssetPathList.Add(materialPath);
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if (!(CardWrapObjTemp == null))
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{
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bool flag2 = CardMaster.IsChoiceBraveCardCheck(cardParameter.BaseCardId);
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CTexNormal = Toolbox.ResourcesManager.FindCardMaterial(cardParameter.ResourceCardId, ResourcesManager.AssetLoadPathType.SpellCardMaterial, isEvol: false, CardMaster.IsMutationCardCheck(cardParameter.BaseCardId), cardMaster.GetCardParameterFromId((cardParameter.ResourceCardId / 1000000000 == 1) ? (cardParameter.ResourceCardId / 10) : cardParameter.ResourceCardId).CharType, flag2);
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CardShaderDefine.ReplaceShader(CTexNormal);
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UIManager.GetInstance().SetLayerRecursive(CardNormalTemp, 10);
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if (flag2)
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{
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BattleManagerBase.GetIns().BattleResourceMgr.LoadChoiceBraveCardMesh();
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MeshFilter[] componentsInChildren = CardNormalTemp.GetComponentsInChildren<MeshFilter>();
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componentsInChildren[0].sharedMesh = resourceMgr.GetChoiceBraveCardMesh(isLow: false);
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componentsInChildren[1].sharedMesh = resourceMgr.GetChoiceBraveCardMesh(isLow: true);
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}
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Material rerityMaterial = resourceMgr.GetRerityMaterial(isHand: true, isSpell: true, cardParameter.Rarity, flag2);
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if (rerityMaterial != null)
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{
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rerityMaterial.shader = Shader.Find(rerityMaterial.shader.name);
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}
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MaterialArrayNormal[0] = rerityMaterial;
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MaterialArrayNormal[1] = CTexNormal;
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MaterialArrayNormal[2] = CardCreatorBase.GetSharedClassIconMaterial(cardParameter.Clan);
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LOD[] lODs = CardNormalLodGroup.GetLODs();
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for (int i = 0; i < lODs.Length; i++)
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{
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lODs[i].renderers[0].sharedMaterials = MaterialArrayNormal;
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}
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}
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});
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NormalCardBaseMeshTemp.sharedMaterial = resourceMgr.GetSleeveMaterial(isPlayer);
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if (CardMaster.IsChoiceBraveCardCheck(cardParameter.NormalCardId))
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{
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SetEffectColor(Global.CARD_HBP_LABEL_COST_COLOR);
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}
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bool flag = cardParameter.NormalCardId / 1000000 == 930;
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if (cardParameter.IsVariableCost)
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{
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NormalSignLabelTemp.text = "-";
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NormalSignedCostLabelTemp.text = "X";
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ShowSignedCostLabel();
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NormalChoiceBraveNameLabelTemp.text = cardParameter.CardName;
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ShowChoiceBraveNameLabel();
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}
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else if (flag)
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{
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if (cardParameter.Cost != 0)
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{
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NormalSignLabelTemp.text = ((cardParameter.Cost > 0) ? "-" : "+");
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NormalSignedCostLabelTemp.text = Mathf.Abs(cardParameter.Cost).ToString();
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ShowSignedCostLabel();
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}
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else
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{
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NormalZeroCostLabelTemp.text = "0";
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ShowZeroCostLabel();
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}
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NormalChoiceBraveNameLabelTemp.text = cardParameter.CardName;
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ShowChoiceBraveNameLabel();
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}
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else
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{
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NormalCostLabelTemp.text = cardParameter.Cost.ToString();
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NormalNameLabelTemp.text = cardParameter.CardName;
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}
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SetNumberLabelStyle(cardParameter.IsFoil);
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SetNameLabelStyle(cardParameter.IsFoil, flag);
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SetRepositionNameLabel(cardParameter.CardName, flag);
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}
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catch
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{
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CTexNormal = null;
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}
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}
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public void DynamicSetupFieldObjMaterials(CardParameter cardParameter, IBattleResourceMgr resourceMgr)
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{
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CardMaster cardMaster = CardMaster.GetInstanceForBattle();
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Material CTexNormal = null;
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try
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{
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string materialPath = Toolbox.ResourcesManager.GetAssetTypePath(CardMaster.GetInstanceForBattle().GetCardParameterFromId(cardParameter.NormalCardId).ResourceCardId.ToString(), ResourcesManager.AssetLoadPathType.SpellCardMaterial);
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Toolbox.ResourcesManager.StartCoroutine_LoadAssetGroupAsync(materialPath, delegate
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{
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Toolbox.ResourcesManager.BattleListAssetPathList.Add(materialPath);
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if (!(CardWrapObjTemp == null))
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{
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CTexNormal = Toolbox.ResourcesManager.FindCardMaterial(cardParameter.ResourceCardId, ResourcesManager.AssetLoadPathType.SpellCardMaterial, isEvol: false, CardMaster.IsMutationCardCheck(cardParameter.BaseCardId), cardMaster.GetCardParameterFromId(cardParameter.ResourceCardId).CharType);
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CardShaderDefine.ReplaceShader(CTexNormal);
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FieldCardCreator.SetupFieldCardMaterialToCardMesh(CardWrapObjTemp.transform, cardParameter, CTexNormal);
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}
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});
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NormalCardBaseMeshTemp.sharedMaterial = resourceMgr.GetSleeveMaterial(isPlayer);
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NormalCostLabelTemp.text = cardParameter.Cost.ToString();
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NormalNameLabelTemp.text = cardParameter.CardName;
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UIManager.GetInstance().getUIBase_CardManager().SetNumberLabelStyle(NormalCostLabelTemp, cardParameter.IsFoil);
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UIManager.GetInstance().getUIBase_CardManager().SetNameLabelStyle(NormalNameLabelTemp, cardParameter.IsFoil);
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Global.SetRepositionNameLabel(NormalNameLabelTemp, cardParameter.CardName, is2D: false);
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}
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catch
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{
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CTexNormal = null;
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}
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}
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public void ShowNameLabel()
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{
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if (_isChoiceBrave)
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{
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NormalChoiceBraveNameLabelTemp.alpha = 1f;
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}
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else
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{
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NormalNameLabelTemp.alpha = 1f;
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}
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}
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public void HideNameLabel()
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{
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if (_isChoiceBrave)
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{
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NormalChoiceBraveNameLabelTemp.alpha = 0f;
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}
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else
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{
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NormalNameLabelTemp.alpha = 0f;
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}
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}
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public void SetEffectStyle(UILabel.Effect effectStyle)
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{
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NormalCostLabelTemp.effectStyle = effectStyle;
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NormalZeroCostLabelTemp.effectStyle = effectStyle;
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NormalSignLabelTemp.effectStyle = effectStyle;
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NormalSignedCostLabelTemp.effectStyle = effectStyle;
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}
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public void SetEffectColor(Color color)
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{
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NormalCostLabelTemp.effectColor = color;
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NormalZeroCostLabelTemp.effectColor = color;
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NormalSignLabelTemp.effectColor = color;
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NormalSignedCostLabelTemp.effectColor = color;
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}
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public void ShowZeroCostLabel()
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{
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NormalZeroCostLabelTemp.gameObject.SetActive(value: true);
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NormalCostLabelTemp.gameObject.SetActive(value: false);
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NormalSignLabelTemp.gameObject.SetActive(value: false);
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NormalSignedCostLabelTemp.gameObject.SetActive(value: false);
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}
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public void ShowSignedCostLabel()
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{
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NormalSignLabelTemp.gameObject.SetActive(value: true);
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NormalSignedCostLabelTemp.gameObject.SetActive(value: true);
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NormalCostLabelTemp.gameObject.SetActive(value: false);
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NormalZeroCostLabelTemp.gameObject.SetActive(value: false);
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}
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public void SetNumberLabelStyle(bool isFoil)
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{
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UIBase_CardManager uIBase_CardManager = UIManager.GetInstance().getUIBase_CardManager();
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uIBase_CardManager.SetNumberLabelStyle(NormalCostLabelTemp, isFoil);
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uIBase_CardManager.SetNumberLabelStyle(NormalZeroCostLabelTemp, isFoil);
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uIBase_CardManager.SetNumberLabelStyle(NormalSignLabelTemp, isFoil);
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uIBase_CardManager.SetNumberLabelStyle(NormalSignedCostLabelTemp, isFoil);
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}
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public void ShowChoiceBraveNameLabel()
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{
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NormalNameLabelTemp.gameObject.SetActive(value: false);
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NormalChoiceBraveNameLabelTemp.gameObject.SetActive(value: true);
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_isChoiceBrave = true;
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}
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public void SetNameLabelStyle(bool isFoil, bool isChoiceBrave)
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{
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UIManager.GetInstance().getUIBase_CardManager().SetNameLabelStyle(isChoiceBrave ? NormalChoiceBraveNameLabelTemp : NormalNameLabelTemp, isFoil);
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}
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public void SetRepositionNameLabel(string cardName, bool isChoiceBrave)
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{
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Global.SetRepositionNameLabel(isChoiceBrave ? NormalChoiceBraveNameLabelTemp : NormalNameLabelTemp, cardName, is2D: false);
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}
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public void SetNormalLabelEnable(bool isEnable)
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{
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NormalNameLabelTemp.enabled = isEnable;
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NormalChoiceBraveNameLabelTemp.enabled = isEnable;
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}
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}
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