feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
This commit is contained in:
36
SVSim.BattleEngine/Engine/CardDetailFilterOffButton.cs
Normal file
36
SVSim.BattleEngine/Engine/CardDetailFilterOffButton.cs
Normal file
@@ -0,0 +1,36 @@
|
||||
using System;
|
||||
using Cute;
|
||||
using UnityEngine;
|
||||
|
||||
public class CardDetailFilterOffButton : MonoBehaviour
|
||||
{
|
||||
[SerializeField]
|
||||
private UILabel _label;
|
||||
|
||||
[SerializeField]
|
||||
private UIButton _button;
|
||||
|
||||
[SerializeField]
|
||||
private UISprite _backGround;
|
||||
|
||||
private string _keyword;
|
||||
|
||||
public Action<string> OnClick { get; set; }
|
||||
|
||||
private void Start()
|
||||
{
|
||||
EventDelegate.Add(_button.onClick, delegate
|
||||
{
|
||||
OnClick.Call(_keyword);
|
||||
});
|
||||
}
|
||||
|
||||
public void Initialize(string text)
|
||||
{
|
||||
_keyword = text;
|
||||
_label.text = text;
|
||||
_label.InitializeFont();
|
||||
_label.ProcessText();
|
||||
_backGround.ResetAndUpdateAnchors();
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user