feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
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119
SVSim.BattleEngine/Engine/BuffInfo.cs
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119
SVSim.BattleEngine/Engine/BuffInfo.cs
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using System.Collections.Generic;
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using System.Linq;
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using Wizard;
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public class BuffInfo
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{
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public List<int> CopiedSkillDescriptionValueList = new List<int>();
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public List<int> CopiedEvoSkillDescriptionValueList = new List<int>();
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public int BaseCardIDFrom { get; private set; }
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public int CardIDFrom { get; private set; }
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public SkillBase SkillFrom { get; private set; }
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public BattleCardBase OwnerCard { get; private set; }
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public BattleCardBase PreviousOwner { get; private set; }
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public BattleCardBase TargetCard { get; set; }
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public bool IsCopied { get; set; }
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public bool IsPlayer { get; set; }
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public bool IsCopiedEvolutionSkill { get; set; }
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public bool IsEvolutionSkill { get; set; }
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public bool IsSaveBurialRiteSkill { get; set; }
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public bool IsGetonSkill { get; set; }
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public bool IsHiddenClassLogSkill { get; set; }
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public string DivergenceId { get; set; }
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public bool IsReserveTokenDrawSkill { get; set; }
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public BossRushSpecialSkill SpecialSkillInfo { get; set; }
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public BuffInfo(int fromBaseCardID, int fromCardID, SkillBase fromSkill, BattleCardBase ownerCard = null, bool isPlayer = false, string divergenceId = "")
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{
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BaseCardIDFrom = fromBaseCardID;
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CardIDFrom = fromCardID;
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SkillFrom = fromSkill;
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PreviousOwner = null;
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if (SkillFrom != null)
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{
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IsPlayer = SkillFrom.SkillPrm.ownerCard.IsPlayer;
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IsEvolutionSkill = SkillFrom.SkillPrm.ownerCard.EvolutionSkills != null && SkillFrom.SkillPrm.ownerCard.EvolutionSkills.Any((SkillBase skill) => skill == SkillFrom);
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DivergenceId = SkillFrom.OptionValue.GetOption(SkillFilterCreator.ContentKeyword.divergence_id, "_OPT_NULL_");
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OwnerCard = SkillFrom.SkillPrm.ownerCard;
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}
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else
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{
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IsPlayer = isPlayer;
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DivergenceId = divergenceId;
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OwnerCard = ownerCard;
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}
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}
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public string GetAttachFromCardName()
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{
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return CardMaster.GetInstanceForBattle().GetCardParameterFromId(BaseCardIDFrom).CardName;
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}
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public void SetPreviousOwner(BattleCardBase card)
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{
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PreviousOwner = card;
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}
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private BuffInfo(BuffInfo buff)
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{
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BaseCardIDFrom = buff.BaseCardIDFrom;
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CardIDFrom = buff.CardIDFrom;
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SkillFrom = buff.SkillFrom;
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OwnerCard = buff.OwnerCard;
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PreviousOwner = buff.PreviousOwner;
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IsCopied = buff.IsCopied;
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IsCopiedEvolutionSkill = buff.IsCopiedEvolutionSkill;
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IsPlayer = buff.IsPlayer;
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IsEvolutionSkill = buff.IsEvolutionSkill;
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IsSaveBurialRiteSkill = buff.IsSaveBurialRiteSkill;
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IsGetonSkill = buff.IsGetonSkill;
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IsHiddenClassLogSkill = buff.IsHiddenClassLogSkill;
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DivergenceId = buff.DivergenceId;
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IsReserveTokenDrawSkill = buff.IsReserveTokenDrawSkill;
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}
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public BuffInfo Clone()
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{
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return new BuffInfo(this);
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}
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public bool IsBuffGaveSkill(SkillBase skill)
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{
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if (SkillFrom is SkillBaseCopy skillBaseCopy && skillBaseCopy.CopiedSkillList.Any((SkillBase s) => skill.IsSameSkill(s)))
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{
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return true;
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}
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return SkillFrom == skill;
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}
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public BattleCardBase GetDisplayCard()
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{
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BattleCardBase result = OwnerCard;
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if (PreviousOwner != null)
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{
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result = PreviousOwner;
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}
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if (IsSaveBurialRiteSkill || IsGetonSkill || IsReserveTokenDrawSkill)
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{
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result = TargetCard;
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}
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return result;
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}
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}
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