feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
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SVSim.BattleEngine/Engine/BattleUIContainer.cs
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220
SVSim.BattleEngine/Engine/BattleUIContainer.cs
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using System;
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using UnityEngine;
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using Wizard;
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public class BattleUIContainer : MonoBehaviour
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{
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[SerializeField]
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public BattleButtonControl ButtonControl;
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[SerializeField]
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private WizardUIButton BattleMenuBtn;
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[SerializeField]
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private UIButton TurnEndBtn;
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[SerializeField]
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public Transform EnemyChoiceBraveBtn;
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[SerializeField]
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private GameObject _battery;
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private const float LONG_PRESS_TIME = 0.2f;
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private float? _predictionWaitTime;
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public Action<bool> ShowPrediction;
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private bool _enableMenuRequest;
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private InputMgr _inputMgr;
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public bool PlayerCardPlaying;
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private bool _forceDisableMenu;
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public GameObject Battery => _battery;
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private void Start()
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{
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BattleMenuBtn.onPress.Clear();
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BattleMenuBtn.onPress.Add(new EventDelegate(delegate
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{
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ButtonControl.OnPressMenuBtn();
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}));
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if (!GameMgr.GetIns().IsWatchBattle)
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{
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TurnEndBtn.onClick.Clear();
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TurnEndBtn.onClick.Add(new EventDelegate(delegate
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{
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ButtonControl.OnPressTurnEnd();
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}));
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}
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_predictionWaitTime = null;
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UIEventListener.Get(TurnEndBtn.gameObject).onPress = delegate(GameObject obj, bool isPress)
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{
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if (isPress)
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{
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_predictionWaitTime = Time.realtimeSinceStartup;
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}
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else
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{
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_predictionWaitTime = null;
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if (ShowPrediction != null)
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{
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ShowPrediction(obj: false);
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}
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}
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};
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UIEventListener.Get(TurnEndBtn.gameObject).onHover = delegate(GameObject obj, bool isHover)
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{
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if (BattleManagerBase.UseCustomMouse && UIManager.GetInstance().ApplicationHasFocus)
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{
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if (isHover)
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{
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_predictionWaitTime = Time.realtimeSinceStartup;
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}
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else
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{
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_predictionWaitTime = null;
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if (ShowPrediction != null)
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{
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ShowPrediction(isHover);
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}
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}
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}
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};
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UIEventListener.Get(TurnEndBtn.gameObject).onDragOut = delegate
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{
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_predictionWaitTime = null;
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if (ShowPrediction != null)
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{
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ShowPrediction(obj: false);
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}
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};
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_inputMgr = GameMgr.GetIns().GetInputMgr();
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}
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public void EnableMenu()
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{
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if (!PlayerCardPlaying && !_forceDisableMenu)
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{
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BattleMenuBtn.isEnabled = true;
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SetEnableReset(isEnable: true);
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SetEnableHint(isEnable: true);
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}
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}
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public void RequestEnableMenuWhenTouchable()
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{
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_enableMenuRequest = true;
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}
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private void TryEnableMenu()
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{
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if (BattleManagerBase.GetIns().GetBattlePlayer(isPlayer: true).BattleView.IsTouchable())
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{
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EnableMenu();
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_enableMenuRequest = false;
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}
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}
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public void ForceEnableMenu()
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{
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_forceDisableMenu = false;
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EnableMenu();
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}
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public void DisableMenu(bool isForceDisable = false)
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{
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if (isForceDisable || (!BattleManagerBase.GetIns().IsRecovery && !GameMgr.GetIns().IsReplayBattle && !GameMgr.GetIns().IsWatchBattle))
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{
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BattleMenuBtn.isEnabled = false;
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SetEnableReset(isEnable: false);
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SetEnableHint(isEnable: false);
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}
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}
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public void ForceDisableMenu()
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{
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_forceDisableMenu = true;
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_enableMenuRequest = false;
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DisableMenu();
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}
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public void SetEnableReset(bool isEnable)
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{
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BattleManagerBase ins = BattleManagerBase.GetIns();
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if (ins is PuzzleBattleManager)
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{
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(ins as PuzzleBattleManager).ResetButton.SetState((!isEnable) ? UIButtonColor.State.Disabled : UIButtonColor.State.Normal, immediate: false);
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}
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}
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public void SetEnableHint(bool isEnable)
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{
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BattleManagerBase ins = BattleManagerBase.GetIns();
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if (ins is PuzzleBattleManager)
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{
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(ins as PuzzleBattleManager).HintButton.isEnabled = isEnable;
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}
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}
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public bool IsEnableMenu()
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{
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return BattleMenuBtn.isEnabled;
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}
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private void Update()
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{
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UIManager instance = UIManager.GetInstance();
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GameMgr ins = GameMgr.GetIns();
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BattleManagerBase ins2 = BattleManagerBase.GetIns();
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if (_enableMenuRequest)
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{
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if (BattleMenuBtn.isEnabled)
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{
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_enableMenuRequest = false;
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}
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else
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{
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TryEnableMenu();
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}
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}
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if (!Input.GetMouseButton(0) && instance != null && instance.IsCurrentScene(UIManager.ViewScene.Battle) && !instance.isOpenLoading() && !instance.isFading() && ins.GetInputMgr().isBackKeyEnable && !BattleManagerBase.IsTutorial)
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{
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if (BattleMenuBtn.gameObject.activeInHierarchy && BattleMenuBtn.isActiveAndEnabled && !instance.isOpenDialog())
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{
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if (Input.GetKeyDown(KeyCode.Escape) && IsEnableMenu())
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{
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ButtonControl.OnPressMenuBtn();
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}
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if (BattleManagerBase.UseKeyboardTurnEndSpaceShortcut && _inputMgr.IsKeyboardSpace() && ins2.BattlePlayer.PlayerBattleView.TurnEndButtonUI.GameObject.activeInHierarchy && ins2.BattlePlayer.PlayerBattleView.TurnEndButtonUI.GetEnableLabel && ins2.BattlePlayer.IsSelfTurn && _inputMgr.KeyboardEnableControlSpace)
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{
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ButtonControl.OnPressTurnEnd();
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}
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}
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else if (instance.isOpenDialog() && !ButtonControl.IsSettingMenuOpen && !ButtonControl.IsRetireMenuOpen && !ButtonControl.IsQuestMissionOpen && Input.GetKeyDown(KeyCode.Escape))
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{
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ins2.BattlePlayer.PlayerBattleView.IsMenuCloseEscape = true;
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ButtonControl.HideBattleMenu();
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}
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}
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if (TurnEndBtn.state == UIButtonColor.State.Pressed || BattleManagerBase.UseCustomMouse)
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{
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if (ShowPrediction != null && _predictionWaitTime.HasValue && _predictionWaitTime.Value + 0.2f < Time.realtimeSinceStartup)
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{
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ShowPrediction(obj: true);
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_predictionWaitTime = null;
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}
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}
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else
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{
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_predictionWaitTime = null;
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}
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if (ins.IsWatchBattle && ins2.IsBattleEnd)
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{
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ButtonControl.HideAllMenu(isWithoutSE: true);
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}
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}
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}
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