feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
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SVSim.BattleEngine/Engine/BattleLifeTimeSharedObject.cs
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29
SVSim.BattleEngine/Engine/BattleLifeTimeSharedObject.cs
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using System.Collections.Generic;
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public class BattleLifeTimeSharedObject
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{
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private Dictionary<string, SkillCreator.SkillBuildInfo> _skillBuildInfoSharedObject;
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public BattleLifeTimeSharedObject()
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{
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_skillBuildInfoSharedObject = new Dictionary<string, SkillCreator.SkillBuildInfo>();
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}
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~BattleLifeTimeSharedObject()
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{
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_skillBuildInfoSharedObject.Clear();
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}
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public void SetSkillBuildInfo(string key, SkillCreator.SkillBuildInfo value)
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{
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if (!_skillBuildInfoSharedObject.ContainsKey(key))
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{
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_skillBuildInfoSharedObject.Add(key, value);
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}
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}
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public SkillCreator.SkillBuildInfo GetSkillBuildInfo(string key)
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{
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return _skillBuildInfoSharedObject.GetValueOrDefault(key, null);
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}
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}
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