feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
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124
SVSim.BattleEngine/Engine/BattleControl.cs
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124
SVSim.BattleEngine/Engine/BattleControl.cs
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using Cute;
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using UnityEngine;
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using Wizard;
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using Wizard.Battle.UI;
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using Wizard.Battle.View.Vfx;
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public class BattleControl : MonoBehaviour
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{
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private BattleManagerBase m_BtlMgrIns;
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private int FirstAttack;
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public void Init()
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{
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m_BtlMgrIns = BattleManagerBase.GetIns();
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GameMgr.GetIns().GetInputMgr().SetLayerMask(512);
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LocalLog.AccumulateLastTraceLog("StartBattleCoroutine ");
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StartCoroutine(WaitLoadOpponentObjectToBattleStart(m_BtlMgrIns.LoadOpponentObjects()));
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}
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private IEnumerator WaitLoadOpponentObjectToBattleStart(VfxBase vfx)
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{
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if (GameMgr.GetIns().IsNetworkBattle)
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{
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FirstAttack = ToolboxGame.RealTimeNetworkAgent.GetIsFirstPlayer();
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}
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while (!vfx.IsEnd)
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{
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yield return null;
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}
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LocalLog.AccumulateLastTraceLog("DecideFirstUser End ");
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m_BtlMgrIns.StartOpening(FirstAttack);
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}
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public void BattleEnd(UIManager.ViewScene MoveTo, Action callback = null, Action<UIManager.ChangeViewSceneParam> paramCustomize = null, object sceneParam = null)
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{
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ToolboxGame.UIManager.gameObject.SetActive(value: true);
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UIManager.ChangeViewSceneParam changeViewSceneParam = new UIManager.ChangeViewSceneParam();
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changeViewSceneParam.OnBeforeChange = delegate
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{
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BattleManagerBase.GetIns().DisposeBattleGameObj();
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};
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changeViewSceneParam.OnChange = delegate
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{
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GameMgr.GetIns().GetEffectMgr().DestroyBattleEffectContainer();
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GameMgr.GetIns().GetDataMgr().ResetEnemyData();
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GameMgr.GetIns().DestroyBattleManagements();
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GameMgr.GetIns().GetGameObjMgr().GetUIContainer()
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.SetActive(value: false);
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if (callback != null)
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{
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callback();
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}
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};
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paramCustomize.Call(changeViewSceneParam);
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StartCoroutine(UnloadAllResources(MoveTo, changeViewSceneParam, null, sceneParam));
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}
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private IEnumerator UnloadAllResources(UIManager.ViewScene MoveTo = UIManager.ViewScene.None, UIManager.ChangeViewSceneParam param = null, Action callback = null, object sceneParam = null)
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{
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BattleLogManager.GetInstance().Clear();
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GameMgr.GetIns().GetEffectMgr().ClearLastCacheEffect();
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StopAllTweens();
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yield return Resources.UnloadUnusedAssets();
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GC.Collect();
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callback?.Invoke();
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if (MoveTo != UIManager.ViewScene.None)
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{
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UIManager.GetInstance().ChangeViewScene(MoveTo, param, sceneParam);
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}
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}
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public IEnumerator BattleEnd(Action callback = null)
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{
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BattleRelease();
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yield return Resources.UnloadUnusedAssets();
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GC.Collect();
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callback?.Invoke();
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}
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public void BattleRelease()
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{
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ToolboxGame.UIManager.gameObject.SetActive(value: true);
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GameMgr.GetIns().GetEffectMgr().DestroyBattleEffectContainer();
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GameMgr.GetIns().GetDataMgr().ResetEnemyData();
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if (BattleManagerBase.GetIns() != null)
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{
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BattleManagerBase.GetIns().DisposeBattleGameObj();
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}
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GameMgr.GetIns().DestroyBattleManagements();
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GameMgr.GetIns().GetGameObjMgr().GetUIContainer()
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.SetActive(value: false);
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BattleLogManager.GetInstance().Clear();
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GameMgr.GetIns().GetEffectMgr().ClearLastCacheEffect();
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StopAllTweens();
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}
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private void StopAllTweens()
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{
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HashSet<GameObject> hashSet = new HashSet<GameObject>();
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for (int i = 0; i < iTween.tweens.Count; i++)
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{
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if (iTween.tweens[i] != null)
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{
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GameObject gameObject = (GameObject)iTween.tweens[i]["target"];
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if (gameObject != null)
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{
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hashSet.Add(gameObject);
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}
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}
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}
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foreach (GameObject item in hashSet)
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{
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if (item != null)
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{
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iTween.Stop(item);
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}
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}
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iTween.tweens.Clear();
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}
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}
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