From 0bf981ce4d1ade9139e5f446082d86e17b2c5b0d Mon Sep 17 00:00:00 2001 From: gamer147 Date: Fri, 3 Jul 2026 22:35:21 -0400 Subject: [PATCH] cull(engine-cleanup): pass-8 phase-2 cascade round 3 after CardDetailUI stub --- SVSim.BattleEngine/Engine/CardMake.cs | 9 --------- SVSim.BattleEngine/Engine/Wizard/Master.cs | 5 ----- 2 files changed, 14 deletions(-) diff --git a/SVSim.BattleEngine/Engine/CardMake.cs b/SVSim.BattleEngine/Engine/CardMake.cs index 1c003aed..2a465964 100644 --- a/SVSim.BattleEngine/Engine/CardMake.cs +++ b/SVSim.BattleEngine/Engine/CardMake.cs @@ -21,15 +21,6 @@ public class CardMake : MonoBehaviour private Action _onFinishCardDestruct; - private void OnRequestFinishDestruct(NetworkTask.ResultCode error) - { - TriggerUpdateUserDeck(); - if (_onFinishCardDestruct != null) - { - _onFinishCardDestruct(); - } - } - private void TriggerUpdateUserDeck() { List list = new List(DestructDict.Keys); diff --git a/SVSim.BattleEngine/Engine/Wizard/Master.cs b/SVSim.BattleEngine/Engine/Wizard/Master.cs index f2dc20a1..a5bf13be 100644 --- a/SVSim.BattleEngine/Engine/Wizard/Master.cs +++ b/SVSim.BattleEngine/Engine/Wizard/Master.cs @@ -216,11 +216,6 @@ public class Master return GetText(key, SkillDescDic); } - public string GetFlavourText(string key) - { - return GetText(key, FlavourTextDic); - } - public string GetItemText(string key) { return GetText(key, ItemTextDic);