feat(battle-node): WS handler Pvp branch with WaitingRoom

Pvp arrivers Pair-or-Park: second arriver constructs the session;
first arriver awaits self.AwaitSessionFinishedAsync (never calls
self.RunAsync directly because the session does). Park-race retries
Pair once. Bot type still stubbed for Phase 3. Scripted path unchanged.

Viewer-id validation extended to accept either P1 or P2 (PvP sessions
have both).
This commit is contained in:
gamer147
2026-06-01 22:02:21 -04:00
parent ca5a1e926d
commit 0bb19320df

View File

@@ -1,5 +1,6 @@
using Microsoft.AspNetCore.Http;
using Microsoft.Extensions.Logging;
using SVSim.BattleNode.Bridge;
using SVSim.BattleNode.Sessions;
using SVSim.BattleNode.Sessions.Participants;
using SVSim.BattleNode.Wire;
@@ -31,12 +32,20 @@ namespace SVSim.BattleNode.Hosting;
public sealed class BattleNodeWebSocketHandler
{
private readonly IBattleSessionStore _store;
private readonly IWaitingRoom _waitingRoom;
private readonly BattleNodeOptions _options;
private readonly ILogger<BattleNodeWebSocketHandler> _log;
private readonly ILoggerFactory _loggerFactory;
public BattleNodeWebSocketHandler(IBattleSessionStore store, ILoggerFactory loggerFactory)
public BattleNodeWebSocketHandler(
IBattleSessionStore store,
IWaitingRoom waitingRoom,
BattleNodeOptions options,
ILoggerFactory loggerFactory)
{
_store = store;
_waitingRoom = waitingRoom;
_options = options;
_loggerFactory = loggerFactory;
_log = loggerFactory.CreateLogger<BattleNodeWebSocketHandler>();
}
@@ -94,33 +103,104 @@ public sealed class BattleNodeWebSocketHandler
ctx.Response.StatusCode = StatusCodes.Status404NotFound;
return;
}
if (pending.P1.ViewerId != viewerId)
var isP1 = viewerId == pending.P1.ViewerId;
var isP2 = pending.P2 is not null && viewerId == pending.P2.ViewerId;
if (!isP1 && !isP2)
{
_log.LogWarning(
"WS upgrade viewer-id mismatch on BattleId={Bid}: bridge expected={Expected}, decrypted={Got}.",
battleId, pending.P1.ViewerId, viewerId);
"WS upgrade viewer-id mismatch on BattleId={Bid}: bridge expected={P1}/{P2}, decrypted={Got}.",
battleId, pending.P1.ViewerId, pending.P2?.ViewerId, viewerId);
ctx.Response.StatusCode = StatusCodes.Status401Unauthorized;
return;
}
var ws = await ctx.WebSockets.AcceptWebSocketAsync();
_store.RemovePending(battleId);
// Phase 1: only Scripted is wired; Pvp + Bot land in subsequent phases.
if (pending.Type != BattleType.Scripted)
switch (pending.Type)
{
_log.LogWarning(
"WS upgrade for BattleId={Bid} with unsupported type={Type} (Phase 1 only handles Scripted).",
battleId, pending.Type);
return;
}
case BattleType.Scripted:
{
_store.RemovePending(battleId);
var realParticipant = new RealParticipant(ws, viewerId, pending.P1.Context,
_loggerFactory.CreateLogger<RealParticipant>());
var scriptedBot = new ScriptedBotParticipant();
var session = new BattleSession(battleId, pending.Type, realParticipant, scriptedBot,
_loggerFactory.CreateLogger<BattleSession>());
await session.RunAsync(ctx.RequestAborted);
break;
}
var realParticipant = new RealParticipant(ws, viewerId, pending.P1.Context,
_loggerFactory.CreateLogger<RealParticipant>());
var scriptedBot = new ScriptedBotParticipant();
var session = new BattleSession(battleId, pending.Type, realParticipant, scriptedBot,
_loggerFactory.CreateLogger<BattleSession>());
await session.RunAsync(ctx.RequestAborted);
case BattleType.Pvp:
{
// Pick this connection's MatchContext (P1's if isP1, P2's if isP2).
var selfCtx = isP1 ? pending.P1.Context : pending.P2!.Context;
var self = new RealParticipant(ws, viewerId, selfCtx,
_loggerFactory.CreateLogger<RealParticipant>());
var firstArriver = _waitingRoom.Pair(battleId, self);
if (firstArriver is not null)
{
// We are the SECOND arriver. Construct and drive the session.
_store.RemovePending(battleId);
var session = new BattleSession(
battleId, BattleType.Pvp, firstArriver, self,
_loggerFactory.CreateLogger<BattleSession>());
try
{
await session.RunAsync(ctx.RequestAborted);
}
finally
{
firstArriver.MarkSessionFinished();
}
}
else
{
// We are the FIRST arriver. Park; ParkAsync returns the second arriver
// on pairing, null on timeout / cancellation / TryAdd race.
var second = await _waitingRoom.ParkAsync(
battleId, self, _options.WaitingRoomTimeout, ctx.RequestAborted);
if (second is null)
{
// Either timeout (most common) or Park/Park race. Retry Pair once.
second = _waitingRoom.Pair(battleId, self);
if (second is null)
{
_log.LogWarning(
"PvP waiting-room timeout or race on BattleId={Bid}; first arriver disconnected.",
battleId);
_store.RemovePending(battleId);
return;
}
// Retry succeeded — we're the de-facto second arriver now. Own the session.
_store.RemovePending(battleId);
var raceSession = new BattleSession(
battleId, BattleType.Pvp, second, self,
_loggerFactory.CreateLogger<BattleSession>());
try { await raceSession.RunAsync(ctx.RequestAborted); }
finally { second.MarkSessionFinished(); }
return;
}
// Normal first-arriver path: session is being constructed/driven by the
// second arriver. Hold this HTTP request open until they signal completion.
// Do NOT call self.RunAsync — the session already does.
await self.AwaitSessionFinishedAsync(ctx.RequestAborted);
}
break;
}
case BattleType.Bot:
// Phase 3 deliverable.
_log.LogWarning("BattleType.Bot not yet supported (Phase 3); BattleId={Bid}", battleId);
return;
default:
_log.LogError("Unknown BattleType={Type} for BattleId={Bid}; closing WS", pending.Type, battleId);
return;
}
}
private static string ReadCredential(HttpContext ctx, string name)