cull(engine-cleanup): pass-9 cascade round 1 after NGUIText stub
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@@ -100,9 +100,6 @@ namespace UnityEngine
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public partial struct CharacterInfo
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{
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public int advance;
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public int minX, maxX, minY, maxY;
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public Vector2 uvBottomLeft, uvBottomRight, uvTopLeft, uvTopRight;
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}
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public partial class Font
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@@ -110,8 +107,6 @@ namespace UnityEngine
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public string[] fontNames { get; set; }
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public Material material { get; set; }
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public static event Action<Font> textureRebuilt;
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public bool GetCharacterInfo(char ch, out CharacterInfo info, int size, FontStyle style)
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{ info = default; return false; }
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public void RequestCharactersInTexture(string characters, int size, FontStyle style) { }
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}
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