cull(engine-cleanup): pass-9 cascade round 1 after NGUIText stub
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@@ -20,14 +20,12 @@ public static class NGUIText
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public Vector2 u2;
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public Vector2 u3;
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public float advance;
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public bool rotated;
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public int channel;
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}
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// Static fields — defaults matching original initializers
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public static UIFont bitmapFont;
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public static UnityEngine.Font dynamicFont;
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public static GlyphInfo glyph = new GlyphInfo();
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public static int fontSize = 16;
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public static float fontScale = 1f;
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public static float pixelDensity = 1f;
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@@ -50,7 +48,6 @@ public static class NGUIText
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public static int finalSize = 0;
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public static float finalSpacingX = 0f;
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public static float finalLineHeight = 0f;
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public static float baseline = 0f;
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public static bool useSymbols = false;
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// Static methods — all no-ops or default returns
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@@ -58,20 +55,15 @@ public static class NGUIText
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public static void Update(bool request, UIWidget.Pivot piv) { }
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public static void Prepare(string text) { }
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public static BMSymbol GetSymbol(string text, int index, int textLength) => null;
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public static float GetGlyphWidth(int ch, int prev) => 0f;
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public static GlyphInfo GetGlyph(int ch, int prev) => null;
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public static Color ParseColor24(string text, int offset) => Color.white;
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public static Color ParseColor32(string text, int offset) => Color.white;
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public static string EncodeColor(Color c) => "";
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public static string EncodeColor24(Color c) => "";
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public static string EncodeColor32(Color c) => "";
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public static bool ParseSymbol(string text, ref int index) => false;
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public static bool IsHex(char ch) => false;
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public static string StripSymbols(string text) => text;
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public static void Align(BetterList<Vector3> verts, int indexOffset, float printedWidth, int elements = 4) { }
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public static int GetExactCharacterIndex(BetterList<Vector3> verts, BetterList<int> indices, Vector2 pos) => 0;
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public static int GetApproximateCharacterIndex(BetterList<Vector3> verts, BetterList<int> indices, Vector2 pos) => 0;
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public static void EndLine(ref StringBuilder s) { }
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public static Vector2 CalculatePrintedSize(string text) => Vector2.zero;
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public static int CalculateOffsetToFit(string text) => 0;
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public static bool WrapText(string text, out string finalText, bool wrapLineColors = false) { finalText = text; return false; }
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